用于角色3D打印的介面

Lubna Abu Rmaileh, A. Brunton
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引用次数: 2

摘要

视色材料和物体根据观察方向的不同呈现出不同的颜色。这发生在自然界中,如木材或矿物,以及人造物体,如金属和效果颜料。在本文中,我们提出了控制多材料3D打印机在任意表面上产生角色效果的算法,通过程序性地用介面增加输入表面,这允许将不同的颜色分配给输入表面的不同观察方向,同时对该表面引入最小的变化。以前的作品只适用于2D或2.5D表面,需要多种制造技术,或者对输入表面进行相当大的改变并需要特殊的后处理,而我们的方法只需要一种制造技术,不需要特殊的后处理。我们的框架是通用的,允许对切面的形状和颜色使用不同的生成函数。使用隐式表示允许我们在设备分辨率的限制下生成几何特征而不需要镶嵌。我们评估了我们的性能方法,与基线彩色3D打印处理相比,显示出可以忽略不计的开销,以及goniochromatic质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meso-Facets for Goniochromatic 3D Printing
Goniochromatic materials and objects appear to have different colors depending on viewing direction. This occurs in nature, such as in wood or minerals, and in human-made objects such as metal and effect pigments. In this paper, we propose algorithms to control multi-material 3D printers to produce goniochromatic effects on arbitrary surfaces by procedurally augmenting the input surface with meso-facets, which allow distinct colors to be assigned to different viewing directions of the input surface while introducing minimal changes to that surface. Previous works apply only to 2D or 2.5D surfaces, require multiple fabrication technologies, or make considerable changes to the input surface and require special post-processing, whereas our approach requires a single fabrication technology and no special post-processing. Our framework is general, allowing different generating functions for both the shape and color of the facets. Working with implicit representations allows us to generate geometric features at the limit of device resolution without tessellation. We evaluate our approach for performance, showing negligible overhead compared to baseline color 3D print processing, and for goniochromatic quality.
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