通识教育阶段通过数字教学游戏培养软技能

E. Petlina, Larisa Zvereva, Konstantin Korchak
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引用次数: 0

摘要

数字化改变了学生发展新技能和能力的方法。必须设计新的方法来规划培训课程,并灌输有关专业能力的基本观念。现代的超专业技能也需要新颖的方法。这项研究将数字教学游戏作为培养超专业能力的一种手段。作者回顾了现有的关于专业和超专业能力及其发展方法的出版物。他们通过使用数字教学游戏描述了软技能形成模型的语义结构。说教式游戏在培养软技能方面是有效的,并且具有巨大的数字潜力,例如,说教式游戏的某些部分可以数字化个性化。本文描述了说教式游戏,它们的要求,以及作为超专业技能一部分的强制性软技能。该研究依靠一致性原则和学术过程的整体方法,以及逻辑,历史,理论和实践之间的联系。这篇文章可以帮助教育者为不同的学科开发新的教学游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Soft Skills through Digital Didactic Games at the Stage of General Education
Digitalization has changed the methods of developing new skills and abilities in schoolchildren. New approaches have to be designed to plan training sessions and implant the basic ideas about professional competence. Modern supra-professional skills also require novel methods. This research featured digital didactic games as a means of developing supra-professional competencies. The authors reviewed available publications on professional and supra-professional competencies and their development methods. They described the semantic structure of the soft skills formation model through the use of digital didactic games. Didactic games are effective in developing soft skills and have a great digital potential, e.g., certain parts of a didactic game can be digitally personalized. The article describes didactic games, their requirements, and specific soft skills that are considered mandatory as part of supra-professional skills. The research relied on the principles of consistency and the holistic approach to academic processes, as well as on the connection between logic, history, theory, and practice. The article can help educators to develop new didactic games for various disciplines.
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