RayCursor:一种基于光线投射的3D指向简化技术

Marc Baloup, Thomas Pietrzak, Géry Casiez
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引用次数: 78

摘要

光线投射是虚拟现实环境中最常见的目标指向技术。然而,在小而远的目标上的表现受到指向设备的准确性和用户的运动技能的影响。当前的指向促进技术目前仅应用于虚拟手的环境中,即用于触手可及的目标。我们建议增强光线投射:过滤光线,并在光线上添加一个可控光标来选择最近的目标。我们描述了一系列关于视觉前馈、滤波技术的设计研究,以及不同3D指向技术之间的比较研究。结果表明,突出显示最近的目标是最有效的视觉前馈技术之一。我们还表明,过滤光线可以显著降低错误率。最后,我们展示了与光线投射和文献中的另一种技术相比,RayCursor的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RayCursor: A 3D Pointing Facilitation Technique based on Raycasting
Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting: filtering the ray, and adding a controllable cursor on the ray to select the nearest target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.
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