{"title":"基于节点的链甲编程建模","authors":"Qi Zhang, Jiani Zhou, T. Yun","doi":"10.17706/jsw.15.4.98-105","DOIUrl":null,"url":null,"abstract":"With the continuous development of three-dimensional movie and television animation technology, Three-dimensional technology is appearing in front of the audience with a new look. In modern animated movies, making digital modeling is an extremely important part. Maya as an excellent 3D production software. Naturally using Maya making digital modeling is the most common way. However, in the process of using Maya, it is inevitable that it will encounter very troublesome or very difficult problems. For example, when making a chain mail, it is very troublesome to place the position of the iron ring one by one to make it fit the clothes inside. Especially in film and television animation, there are many wrinkles on the cloth, it is not easy for the chain mail to fit these wrinkles. So you need to use other production tools to simplify the process. This article proposes that it may solve this problem by Houdini's node-based programmatic modeling, and confirmed the feasibility of this method. It also explores in depth which types of modeling can be helped by node-based programmatic method, as well as his strengths and weaknesses.","PeriodicalId":11452,"journal":{"name":"e Informatica Softw. Eng. J.","volume":"1 1","pages":"98-105"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Node-Based Programmatic Modeling of Chain Mail\",\"authors\":\"Qi Zhang, Jiani Zhou, T. Yun\",\"doi\":\"10.17706/jsw.15.4.98-105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the continuous development of three-dimensional movie and television animation technology, Three-dimensional technology is appearing in front of the audience with a new look. In modern animated movies, making digital modeling is an extremely important part. Maya as an excellent 3D production software. Naturally using Maya making digital modeling is the most common way. However, in the process of using Maya, it is inevitable that it will encounter very troublesome or very difficult problems. For example, when making a chain mail, it is very troublesome to place the position of the iron ring one by one to make it fit the clothes inside. Especially in film and television animation, there are many wrinkles on the cloth, it is not easy for the chain mail to fit these wrinkles. So you need to use other production tools to simplify the process. This article proposes that it may solve this problem by Houdini's node-based programmatic modeling, and confirmed the feasibility of this method. It also explores in depth which types of modeling can be helped by node-based programmatic method, as well as his strengths and weaknesses.\",\"PeriodicalId\":11452,\"journal\":{\"name\":\"e Informatica Softw. Eng. J.\",\"volume\":\"1 1\",\"pages\":\"98-105\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"e Informatica Softw. Eng. J.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17706/jsw.15.4.98-105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"e Informatica Softw. Eng. J.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17706/jsw.15.4.98-105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
With the continuous development of three-dimensional movie and television animation technology, Three-dimensional technology is appearing in front of the audience with a new look. In modern animated movies, making digital modeling is an extremely important part. Maya as an excellent 3D production software. Naturally using Maya making digital modeling is the most common way. However, in the process of using Maya, it is inevitable that it will encounter very troublesome or very difficult problems. For example, when making a chain mail, it is very troublesome to place the position of the iron ring one by one to make it fit the clothes inside. Especially in film and television animation, there are many wrinkles on the cloth, it is not easy for the chain mail to fit these wrinkles. So you need to use other production tools to simplify the process. This article proposes that it may solve this problem by Houdini's node-based programmatic modeling, and confirmed the feasibility of this method. It also explores in depth which types of modeling can be helped by node-based programmatic method, as well as his strengths and weaknesses.