基于分层超边缘嵌入的群组推荐表示学习

Lei Guo, Hongzhi Yin, Tong Chen, Xiangliang Zhang, Kai Zheng
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引用次数: 44

摘要

组推荐的目的是向一组用户推荐项目。在这项工作中,我们研究了一个特定场景下的群体推荐,即偶尔的群体推荐,其中群体是临时形成的,用户可能只是第一次组成一个群体,即历史的组项交互记录是高度有限的。大多数最先进的作品都通过聚合群体成员的个人偏好来学习群体表征来解决这一挑战。然而,群体表征学习的复杂性超出了群体成员表征的聚合或融合,因为个人偏好和群体偏好可能处于不同的空间,甚至是正交的。此外,由于用户交互数据的稀疏性,学习得到的用户表示并不准确。此外,群体相似度在共同群体成员方面被忽视了,但这对提高群体表征学习具有很大的潜力。在这项工作中,我们专注于解决小组表示学习任务中的上述挑战,并设计了一个基于分层超边缘嵌入的小组推荐器,即HyperGroup。具体来说,我们提出利用用户-用户交互来缓解用户-物品交互的稀疏性问题,并设计了一个基于图神经网络的表示学习网络,以增强个人从朋友的偏好中学习偏好,为学习群体的偏好提供坚实的基础。为了利用群体相似性(即群体之间的重叠关系)从高度有限的群体-项目交互中学习更准确的群体表示,我们将所有群体连接为重叠集网络(又称超图),并将群体偏好学习任务视为嵌入超图中的超边(即用户集/组),其中提出了一种归纳超边嵌入方法。为了进一步增强群体级偏好建模,我们开发了一种联合训练策略来学习用户-物品和群体-物品在同一过程中的交互。我们在两个真实世界的数据集上进行了广泛的实验,实验结果表明,与最先进的基线相比,我们提出的HyperGroup具有优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchical Hyperedge Embedding-Based Representation Learning for Group Recommendation
Group recommendation aims to recommend items to a group of users. In this work, we study group recommendation in a particular scenario, namely occasional group recommendation, where groups are formed ad hoc and users may just constitute a group for the first time—that is, the historical group-item interaction records are highly limited. Most state-of-the-art works have addressed the challenge by aggregating group members’ personal preferences to learn the group representation. However, the representation learning for a group is most complex beyond the aggregation or fusion of group member representation, as the personal preferences and group preferences may be in different spaces and even orthogonal. In addition, the learned user representation is not accurate due to the sparsity of users’ interaction data. Moreover, the group similarity in terms of common group members has been overlooked, which, however, has the great potential to improve the group representation learning. In this work, we focus on addressing the aforementioned challenges in the group representation learning task, and devise a hierarchical hyperedge embedding-based group recommender, namely HyperGroup. Specifically, we propose to leverage the user-user interactions to alleviate the sparsity issue of user-item interactions, and design a graph neural network-based representation learning network to enhance the learning of individuals’ preferences from their friends’ preferences, which provides a solid foundation for learning groups’ preferences. To exploit the group similarity (i.e., overlapping relationships among groups) to learn a more accurate group representation from highly limited group-item interactions, we connect all groups as a network of overlapping sets (a.k.a. hypergraph), and treat the task of group preference learning as embedding hyperedges (i.e., user sets/groups) in a hypergraph, where an inductive hyperedge embedding method is proposed. To further enhance the group-level preference modeling, we develop a joint training strategy to learn both user-item and group-item interactions in the same process. We conduct extensive experiments on two real-world datasets, and the experimental results demonstrate the superiority of our proposed HyperGroup in comparison to the state-of-the-art baselines.
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