Muhammad Rafly, Meredita Susanty
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引用次数: 0

摘要

虚拟现实(VR)是互动媒体不断发展的一个分支。VR是一种允许用户在计算机模拟的虚拟世界中与环境互动的技术。VR能让用户感觉身临其境。在开发VR时,我们必须具备传感和跟踪、立体显示、多模态交互和识别(例如:隐喻和三维菜单、声音和运动)、计算机图形学、物理模拟等方面的知识。有了这些技术,虚拟现实可以操纵用户的大脑,就好像他们在一个不同的世界。因为它需要高水平的视觉图形来提供逼真的体验,所以开发VR游戏应用程序的主要挑战之一是高延迟。高延迟会导致用户体验质量下降,因为在用户的操作和应用程序的响应之间存在时间延迟。VR使用中的延迟甚至会导致头痛。本研究旨在开发低延迟的VR应用程序,并以自闭症谱系障碍(ASD)儿童的游戏应用程序为例,同时保持良好的视觉图像质量。本研究使用Unity的分析器测量了每个视觉质量组件的延迟值和应用程序性能质量。测试结果表明,降低每个视觉组件的值,如抗混叠、阴影分辨率、级联和软阴影,将减少延迟。在这些视觉组件中,抗锯齿对延迟的影响最大。本研究获得了这些视觉组件的最佳组合,以获得低延迟和良好的视觉图形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ANALISIS LATENSI PADA APLIKASI VIRTUAL REALITY UNTUK ANAK DENGAN AUTISM SYNDROME DISORDER
Virtual Reality (VR) is a branch of interactive media that constantly evolves. VR is a technology that allows users to interact with the environment in a virtual world simulated by a computer. VR makes users feel like they are in the environment. In developing VR, we must have knowledge of sensing and tracking, stereoscopic display, multimodal interactions and recognition (example: metaphors and threedimensional menus, sound, and motion), computer graphics, physics simulation and others. With these technologies, VR can manipulate the user’s brain as if they were in a different world. Because it requires a high level of visual graphics to provide a realistic experience, one of the main challenges in developing VR gaming applications is high latency. High latency results in a decreased quality of the user experience, as there is a time delay between the user’s action and the application’s response. Latency in VR use can even lead to a headache. This study aims to develop a low-latency VR application with a case study of a game application for children with Autism Spectrum Disorder (ASD) while maintaining good visual graphic quality. This study measured the value of latency per visual quality component and application performance quality using a profiler from Unity. The test results show that decreasing the value of each visual component, such as anti-aliasing, shadow resolution, cascades, and soft shadow, will reduce latency. Among these visual components, anti-aliasing contributes the most to latency. This study obtained the optimum combination of these visual components to obtain low latency and good visual graphics.
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