设计一款游戏帮助高等教育学生培养记笔记的技能

Thaleia Deniozou, Mariza Dima, Chris Cox
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引用次数: 0

摘要

在学术和专业环境中,有效地记笔记是一项重要的技能,也是高等教育(HE)主要培养的技能。然而,学生们经常发现很难有效地在笔记中记录重要信息[37],而有研究表明,他们通常记录的关键信息不到讲课的50%[15]。游戏是帮助学生学习的有力方法[30]。然而,到目前为止,还很少有专门设计用于帮助高等教育学生培养记笔记技能的游戏的实证研究,这些游戏的设计直接受到记笔记学习理论的影响。本研究将这些理论应用于一款名为《调查:都铎》的记笔记教育游戏的机制设计中,并评估其有效性和吸引力潜力。对高等教育学生的定性评估结果显示,这款游戏是帮助他们培养记笔记技能的成功工具。本文讨论了笔记游戏的设计方法和评估结果,为严肃笔记游戏的设计提供了有效的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Game to Help Higher Education Students Develop Their Note-Taking Skills
Taking effective notes is an important skill in academic and professional settings and one that is cultivated primarily in Higher Education (HE). However, students often find it difficult to effectively record important information in their notes [37], while it has been suggested that they often record less than 50% of the key information of a lecture [15]. Games can be a powerful way to help students learn [30]. Yet, to date, there is scarce empirical research on games specifically designed to help HE students develop note-taking skills where the design has been directly informed by note-taking learning theories. This study applies such theories in the design of the mechanics for an educational game for note-taking, entitled Investigate: Tudors, and evaluates their effectiveness and engaging potential. Results from qualitative evaluations with HE students showed that the game was a successful tool to help them develop note-taking skills. This article discusses the game design approach and the evaluation results, and contributes with effective strategies for designing serious games for note-taking.
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