{"title":"师范院校学生考古多媒体教学内容开发的体会","authors":"N. Golovchenko, N. S. Gribanova, D. E. Vaytsel","doi":"10.25205/1818-7919-2023-22-5-9-19","DOIUrl":null,"url":null,"abstract":"Purpose. The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course.Results. The importance of multi-channel perception of archaeological heritage objects (description, photo, drawing, 3D modeling) in the pedagogical process is shown. The development features of a program with elements of the game based on the materials of the archaeological sites of Altai (“Antiquities of Altai”) associated with their attributive and informative properties are discussed. Much attention is paid to the requirements for the description and analysis of the selection criteria for objects exhibited in multimedia. The features of the multimedia content integration into the educational process are considered.Conclusion. It is shown that situational gamification contributes to the figurative perception of specific archaeological eras and the material complex associated with them. It is concluded that the continued introduction of multimedia technologies in the teaching of historical disciplines will increase interest in science among students of the Pedagogical University. The combination of traditional and innovative teaching methods applied in practice both in higher and secondary schools will lead to an increase in the quality of historical and general education.","PeriodicalId":36462,"journal":{"name":"Vestnik Novosibirskogo Gosudarstvennogo Universiteta, Seriya: Istoriya, Filologiya","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Experience in the Development of Archaeological Multimedia Content for Students of Pedagogical Universities\",\"authors\":\"N. Golovchenko, N. S. Gribanova, D. E. Vaytsel\",\"doi\":\"10.25205/1818-7919-2023-22-5-9-19\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose. The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course.Results. The importance of multi-channel perception of archaeological heritage objects (description, photo, drawing, 3D modeling) in the pedagogical process is shown. The development features of a program with elements of the game based on the materials of the archaeological sites of Altai (“Antiquities of Altai”) associated with their attributive and informative properties are discussed. Much attention is paid to the requirements for the description and analysis of the selection criteria for objects exhibited in multimedia. The features of the multimedia content integration into the educational process are considered.Conclusion. It is shown that situational gamification contributes to the figurative perception of specific archaeological eras and the material complex associated with them. It is concluded that the continued introduction of multimedia technologies in the teaching of historical disciplines will increase interest in science among students of the Pedagogical University. The combination of traditional and innovative teaching methods applied in practice both in higher and secondary schools will lead to an increase in the quality of historical and general education.\",\"PeriodicalId\":36462,\"journal\":{\"name\":\"Vestnik Novosibirskogo Gosudarstvennogo Universiteta, Seriya: Istoriya, Filologiya\",\"volume\":\"21 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Vestnik Novosibirskogo Gosudarstvennogo Universiteta, Seriya: Istoriya, Filologiya\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25205/1818-7919-2023-22-5-9-19\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Vestnik Novosibirskogo Gosudarstvennogo Universiteta, Seriya: Istoriya, Filologiya","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25205/1818-7919-2023-22-5-9-19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
Experience in the Development of Archaeological Multimedia Content for Students of Pedagogical Universities
Purpose. The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course.Results. The importance of multi-channel perception of archaeological heritage objects (description, photo, drawing, 3D modeling) in the pedagogical process is shown. The development features of a program with elements of the game based on the materials of the archaeological sites of Altai (“Antiquities of Altai”) associated with their attributive and informative properties are discussed. Much attention is paid to the requirements for the description and analysis of the selection criteria for objects exhibited in multimedia. The features of the multimedia content integration into the educational process are considered.Conclusion. It is shown that situational gamification contributes to the figurative perception of specific archaeological eras and the material complex associated with them. It is concluded that the continued introduction of multimedia technologies in the teaching of historical disciplines will increase interest in science among students of the Pedagogical University. The combination of traditional and innovative teaching methods applied in practice both in higher and secondary schools will lead to an increase in the quality of historical and general education.