用游戏开发来展示编程能力

S. Simmons, Betsy Disalvo, M. Guzdial
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引用次数: 7

摘要

在2011年夏天,我们修改了GLITCH游戏测试者研究项目的课程,以更好地服务于15名学生参与者的兴趣。我们基于Greenfoot和游戏开发的新课程取代了学生们认为不真实的早期课程。通过Greenfoot,新课程具有真实性的优点,易于获得与学生相关的概念,以及即时的视觉反馈,这些品质有助于使学生的感知与他们根据所学知识编写程序的实际能力保持一致。我们分析了学生报告的能力和他们展示的能力,并展示了两者是如何一致的,我们建议保持这种一致的长期影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using game development to reveal programming competency
In the summer of 2011, we revamped the curriculum for the GLITCH Game Testers research project to better serve the interests of the 15 student participants. Our new curriculum, based on Greenfoot and game development, replaced an earlier curriculum that students felt was inauthentic. Through Greenfoot, the new curriculum had the benefits of authenticity, easy access to concepts that were relevant to the students, and immediate visual feedback, and these qualities helped align students' perceptions with their actual abilities to program based on what they had learned. We analyze students' reported abilities and their demonstrated abilities and show how the two align, and we suggest long-term implications for maintaining that alignment.
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