基于虚拟多边形光的快速光贴图计算

Christian Luksch, R. Tobler, R. Habel, M. Schwärzler, M. Wimmer
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引用次数: 27

摘要

我们提出了一种基于多光全局照明的快速计算光贴图的新方法。一个完整的场景可以在几秒到几分钟的顺序上进行光映射,允许快速和一致的预览进行编辑,甚至在加载时生成。在我们的方法中,虚拟点灯被聚类成一组虚拟多边形灯,这些虚拟多边形灯代表了场景中照明的紧凑描述。实际的光贴图生成是直接在GPU上执行的。我们的方法优雅地降级,即使在非常短的计算时间内也避免了令人反感的工件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast light-map computation with virtual polygon lights
We propose a new method for the fast computation of light maps using a many-light global-illumination solution. A complete scene can be light mapped on the order of seconds to minutes, allowing fast and consistent previews for editing or even generation at loading time. In our method, virtual point lights are clustered into a set of virtual polygon lights, which represent a compact description of the illumination in the scene. The actual light-map generation is performed directly on the GPU. Our approach degrades gracefully, avoiding objectionable artifacts even for very short computation times.
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