在本土文学的学习过程中,教育中的游戏性是提高学习动机的一个因素

IF 0.2 0 PHILOSOPHY
Svetlana Alexeevna Dulova, Tatiana Alexeevna Kuznetsova
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引用次数: 0

摘要

这项研究的目的是考虑配子体化作为最新教育技术的理论方面;分析该技术在基础学校人文课本土文学教学中的实际应用。文章指出,玩法现象基于三个组成部分:即时反馈;提高学生对所学学科的学习积极性;培养学生分析艺术文本的能力。科学的新颖性在于尝试将18世纪视觉小说的学习引入实践,以增加学生阅读本国文学作品的动机;与传统的文学教学方法相比,确定这种方法的优势。结果显示了这种技术的优势,如培养学生对文本分析的创造性方法和批判性思维技能的形成,这是现代学生在现实生活中所必需的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gameplay in education as a factor in increasing motivation to learning material in the study course of native literature
The purpose of the study is to consider the theoretical aspects of gamephymification as the latest educational technology; to analyze the practical application of this technology in the lessons in native literature in the basic school in the humanitarian classes. The article notes that the phenomenon of gameplay is based on three components: instant feedback; increasing the motivation of students to the studied subject; developing the ability to analyze the artistic text. The scientific novelty consists in an attempt to introduce into the practice of studying the 18th century visual novel as a way to increase the motivation of students to read the literary works of their native land; to determine the advantages of this approach in comparison with traditional methods of teaching literature in school. As a result reveals such advantages of this technology as development of students' creative approach to the analysis of texts and formation of skills of critical thinking, which are necessary for modern schoolchildren in real life.
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来源期刊
Kant Yearbook
Kant Yearbook PHILOSOPHY-
CiteScore
0.30
自引率
0.00%
发文量
8
期刊介绍: The Kant Yearbook is an international journal that publishes articles, historical or systematic, on the philosophy of Immanuel Kant. It is the yearbook′s goal to intensify innovative research on Kant on the international scale. Articles are double-blind peer reviewed by an internationally renowned editorial board. Each issue is dedicated to a specific topic announced through a call for papers.
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