基于可行性预测的接触图的多接触运动

Changgu Kang, Sung-Hee Lee
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引用次数: 12

摘要

在复杂的环境中使用手和脚的多接触运动仍然是计算机动画中的一个具有挑战性的问题。为了解决这个问题,我们提出了一个接触图,它是一个由学习到的可行性预测器(即接触空间和占用估计器)增强的运动图,用于每个图节点的运动剪辑。通过估计通过修改运动剪辑可以达到的候选接触点的可行性,预测器允许我们在尝试为接触点生成实际运动之前找到可能有效和自然的接触点。因此,接触图可以通过两个步骤高效地生成多接触运动:规划目标接触点,然后生成全身运动。我们通过仅使用少量运动样本在复杂和混乱的环境中创建几个攀登运动来证明我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-contact locomotion using a contact graph with feasibility predictors
Multi-contact locomotion that uses both the hands and feet in a complex environment remains a challenging problem in computer animation. To address this problem, we present a contact graph, which is a motion graph augmented by learned feasibility predictors, namely contact spaces and an occupancy estimator, for a motion clip in each graph node. By estimating the feasibilities of candidate contact points that can be reached by modifying a motion clip, the predictors allow us to find contact points that are likely to be valid and natural before attempting to generate the actual motion for the contact points. The contact graph thus enables the efficient generation of multi-contact motion in two steps: planning contact points to the goal and then generating the whole-body motion. We demonstrate the effectiveness of our method by creating several climbing motions in complex and cluttered environments by using only a small number of motion samples.
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