基于增强现实和2D物体标记的Android战斗游戏

M. Azim, E. W. Hidayat, A. Rachman
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引用次数: 5

摘要

本研究将增强现实(AR)系统应用到游戏制作中来开发游戏。我们观察到的类似游戏有一个弱点,即出现的增强现实角色与标记不匹配,没有计算标记卡之间的距离作为战斗触发器,并且没有角色升起丈夫的传说。因此,有必要以印度尼西亚传奇和外国传奇为主题,通过计算两个标记之间的动作距离,应用基于追踪标记技术制作一个类似的游戏。本研究利用多媒体开发生命周期(Multimedia Development Life Cycle, MDLC)方法成功制作了多媒体战斗游戏产品。根据已经进行的测试,alpha测试的结果在功能上是合适的,并且从beta测试中,用户接受测试(UAT)功能的结果获得了71%的值,宣布可以使用“好”的解释,这意味着这款游戏是可行的,可以开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Android Battle Game Based on Augmented Reality with 2D Object Marker
This research develops the game by applying the Augmented Reality (AR) system in making games. Similar games that have been observed have a weakness where the Augmented Reality characters that appear do not match the marker, there is no calculation of the distance between the marker card as a battle trigger, and no character has raised the urband legend. For this reason, it is necessary to make a similar game by applying the Based Tracking Marker technique by calculating the distance of action between two markers by raising the theme of urband legend Indonesia and foreign legend legend. This research succeeded in making Multimedia battle fighting game products using the Multimedia Development Life Cycle (MDLC) method approach - Luther. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptence Test (UAT) functionalities obtained a value of 71% declared feasible to use with the interpretation of "Good" which means this game is feasible and can be developed.
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