在VR中实时反馈运动学习的可视化

Andrew Nanapragasam, A. Pelah, J. Cameron, Joan Lasenby
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引用次数: 2

摘要

在虚拟现实(VR)环境中使用实时视觉反馈作为一种康复方法得到了支持[Holden 2005;Fung et al. 2006]运动障碍患者的主要上身运动。然而,关于如何最好地为患者提供视觉反馈的实际应用指导的研究是有限的,特别是对于旨在通过步行帮助恢复活动能力的活动[Wellner et al. 2008]。本研究首先介绍了一个简单的VR步进任务中使用受试者脚位的渲染表征进行步进训练的范例;其次,比较视点在促进运动学习方面的作用,为开发脑卒中康复方法及VR相关应用提供参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizations for locomotor learning with real time feedback in VR
The use of real time visual feedback within a virtual reality (VR) environment has received support as a method for rehabilitation [Holden 2005; Fung et al. 2006] of mainly upper body movements in motor-compromised patients. However, research into practical applications offering guidance on how best to present visual feedback to the patient is limited, especially for activity intended to aid the restoration of mobility by walking [Wellner et al. 2008]. This study firstly introduces a paradigm for step training using rendered representations of a subject's foot positions in a simple VR stepping task; and secondly, compares the effects of viewpoint in enhancing locomotor learning for the development of methods for stroke rehabilitation and related applications using VR.
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