消失的街机兑换代币:本地游戏的中间数字化和商业化

IF 0.7 Q3 COMMUNICATION
Michael C. Zalot
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引用次数: 0

摘要

本文研究了从20世纪中期到2010年代初作为一种交流的本地交换媒介而流行的老式街机兑换代币。这些代币的组成、颜色和标记都代表着一个特定的当地机构,在那里,它们与门票和收据结合在一起,促进了玩家的钱兑换成通常是名义上的奖品,为游乐场老板创造利润。这些代币代表了与特定街机的象征性和社交互动,这些街机创造了自己的私人发行的兑换货币,不能自由兑换成现金。感官体验,包括视觉、感觉和声音,是游戏玩法和交换体验的一部分。这些短暂的事物反映了与特定地点的非时间性关系,由五种类型的符号(航海、娱乐、地方品牌、民族主义和一般游戏)和想象中的意外之财扩展。金属兑换代币已在很大程度上被数字兑换系统所取代,包括基于门票的系统、更新的塑料芯片和奖品卡;特定地点的符号已被来自受版权保护的流行媒体资产的图像所取代。本文记录了这些代币的使用、经验和最终退役,特别是在新泽西州,并呼吁将它们作为文物进行编目和保存。《Exonumia》可以通过媒体考古学的方法作为传播媒体进行研究,因为更新的救赎道具参考了受版权保护的媒体属性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The vanishing arcade redemption token: intermediate digitization and commercialization of local gaming exonumia
ABSTRACT This article examines vintage arcade redemption tokens, circulating from approximately the mid-20th century through the early 2010s as a communicative local exchange medium. The tokens are described in composition, color, and marking as representative of a particular local establishment, where, in combination with tickets and receipts, they facilitated exchange of players’ money into often nominal prizes, generating profit for the amusement arcade owner. Such tokens represented symbolic and social interaction with specific arcades, who created their own privately issued redemption currency, not freely convertible to cash. Sensory experience, including sight, feel, and sound of the tokens, was part of gameplay and exchange experience. These ephemera reflected an atemporal relationship with a particular place, extended by five types of symbols (nautical, amusement, local branding, nationalist, and general gaming), and imagined windfalls. Metal redemption tokens have largely been replaced with digital redemption systems, including ticket-based systems, newer plastic chips, and prize cards; location-specific symbols have been replaced with images from popular copyrighted media properties. The article serves to document the use, experience, and eventual retirement of these tokens, particularly in New Jersey, and calls for their cataloging and preservation as cultural objects. Exonumia may be studied as communicative media through a media archeology approach, as newer redemption items reference copyrighted media properties.
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来源期刊
CiteScore
2.50
自引率
14.30%
发文量
32
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