虚拟货架:与方向感知设备的交互

F. Li, David Dearman, K. Truong
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引用次数: 138

摘要

在移动设备上触发快捷键或操作通常需要长时间的按键。由于按钮的功能高度依赖于当前应用程序的上下文,因此在交互过程中需要用户查看显示,即使在许多无需眼睛交互的移动环境中也是如此。我们提出虚拟货架,一种触发可编程的快捷方式,利用用户的空间意识和动觉记忆的技术。在虚拟货架上,用户通过将具有空间感知能力的移动设备定位在她面前的圆形半球内来触发快捷方式。这个空间沿着和平面被分割成可定义和可选择的区域。我们的研究表明,用户仅使用他们的动觉记忆就可以准确地指向theta平面上的7个区域和phi平面上的4个区域。在这些结果的基础上,我们然后使用诺基亚N93评估虚拟货架的概念验证原型。结果表明,对于普通的手机任务,虚拟货架比N93的本机界面要快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual shelves: interactions with orientation aware devices
Triggering shortcuts or actions on a mobile device often requires a long sequence of key presses. Because the functions of buttons are highly dependent on the current application's context, users are required to look at the display during interaction, even in many mobile situations when eyes-free interactions may be preferable. We present Virtual Shelves, a technique to trigger programmable shortcuts that leverages the user's spatial awareness and kinesthetic memory. With Virtual Shelves, the user triggers shortcuts by orienting a spatially-aware mobile device within the circular hemisphere in front of her. This space is segmented into definable and selectable regions along the phi and theta planes. We show that users can accurately point to 7 regions on the theta and 4 regions on the phi plane using only their kinesthetic memory. Building upon these results, we then evaluate a proof-of-concept prototype of the Virtual Shelves using a Nokia N93. The results show that Virtual Shelves is faster than the N93's native interface for common mobile phone tasks.
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