{"title":"工程教育中虚拟现实的系统文献综述:缺乏统一的评价方法","authors":"Mauricio Vásquez-Carbonell","doi":"10.4018/ijvple.307021","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) has proven to be a flexible tool used to simulate unusual scenarios, with the purpose of improving the training of future engineering professionals. Currently, a large number of articles referring to VR in education are published, so this review is necessary to give guidance to those researchers interested in the subject. In this review, 3 unknowns were resolved: 1) focusing areas of VR in engineering education 2) leading nations and 3) funding importance. 74 articles downloaded from the Web of Science database were reviewed using the PRISMA guide. It was found that VR is applied in a wide range of subjects focused on engineering in general. Taking a deeper look, Computer Science is the area that is receiving the most attention from VR. In addition, the United States is the country leading these investigations and the importance of financing is also seen in the present research. Finally, the lack of a common evaluative methodology was analyzed, as well as the problems of massification of VR and the impact of this technology on student´s motivation","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"1 1","pages":"1-18"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Systematic Literature Review of Virtual Reality in Engineering Education: The Lack of a Common Evaluative Methodology\",\"authors\":\"Mauricio Vásquez-Carbonell\",\"doi\":\"10.4018/ijvple.307021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) has proven to be a flexible tool used to simulate unusual scenarios, with the purpose of improving the training of future engineering professionals. Currently, a large number of articles referring to VR in education are published, so this review is necessary to give guidance to those researchers interested in the subject. In this review, 3 unknowns were resolved: 1) focusing areas of VR in engineering education 2) leading nations and 3) funding importance. 74 articles downloaded from the Web of Science database were reviewed using the PRISMA guide. It was found that VR is applied in a wide range of subjects focused on engineering in general. Taking a deeper look, Computer Science is the area that is receiving the most attention from VR. In addition, the United States is the country leading these investigations and the importance of financing is also seen in the present research. Finally, the lack of a common evaluative methodology was analyzed, as well as the problems of massification of VR and the impact of this technology on student´s motivation\",\"PeriodicalId\":53545,\"journal\":{\"name\":\"International Journal of Virtual and Personal Learning Environments\",\"volume\":\"1 1\",\"pages\":\"1-18\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Virtual and Personal Learning Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/ijvple.307021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Virtual and Personal Learning Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijvple.307021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
虚拟现实(VR)已被证明是一种灵活的工具,用于模拟不寻常的场景,目的是改善对未来工程专业人员的培训。目前,关于VR在教育中的应用已经发表了大量的文章,所以这篇综述很有必要给那些对这一课题感兴趣的研究者提供指导。在本综述中,解决了3个未知问题:1)工程教育中VR的重点领域;2)领先国家;3)资金重要性。使用PRISMA指南对从Web of Science数据库下载的74篇文章进行了审查。研究发现,虚拟现实技术的应用范围广泛,主要集中在工程领域。更深入地看,计算机科学是最受VR关注的领域。此外,美国是主导这些调查的国家,从目前的研究中也可以看出融资的重要性。最后,分析了缺乏通用的评估方法,以及虚拟现实大众化的问题和这项技术对学生动机的影响
A Systematic Literature Review of Virtual Reality in Engineering Education: The Lack of a Common Evaluative Methodology
Virtual Reality (VR) has proven to be a flexible tool used to simulate unusual scenarios, with the purpose of improving the training of future engineering professionals. Currently, a large number of articles referring to VR in education are published, so this review is necessary to give guidance to those researchers interested in the subject. In this review, 3 unknowns were resolved: 1) focusing areas of VR in engineering education 2) leading nations and 3) funding importance. 74 articles downloaded from the Web of Science database were reviewed using the PRISMA guide. It was found that VR is applied in a wide range of subjects focused on engineering in general. Taking a deeper look, Computer Science is the area that is receiving the most attention from VR. In addition, the United States is the country leading these investigations and the importance of financing is also seen in the present research. Finally, the lack of a common evaluative methodology was analyzed, as well as the problems of massification of VR and the impact of this technology on student´s motivation