身体触笔:徒手在身体上设计和制造表皮界面

Narjes Pourjafarian, Marion Koelle, Bruno Fruchard, Sahar Mavali, Konstantin Klamka, Daniel Groeger, P. Strohmeier, Jürgen Steimle
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引用次数: 23

摘要

在传统的身体艺术中,设计在应用时根据身体进行调整,从而实现创造性的即兴创作和探索。然而,传统的表皮界面设计和制造方法将这些步骤分开。通过BodyStylus,我们提出了第一个计算机辅助的人体表皮界面设计和制造方法。受传统技术的启发,我们提出了一种手持式工具,可以通过数字支持来增强徒手墨水:投影的原位引导有助于创建有效的身体电路和与人体景观一致的美学装饰,同时在墨水和非墨水之间进行主动切换可以防止错误的限制。我们贡献了BodyStylus的设计原理和交互概念,以及一个使用自烧结导电墨水的交互原型。两个焦点小组的探索结果表明,艺术家更喜欢指导,而工程师更喜欢约束,在身体上工作激发了对身体景观、互动和设计之间关系的批判性反思。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces
In traditional body-art, designs are adjusted to the body as they are applied, enabling creative improvisation and exploration. Conventional design and fabrication methods of epidermal interfaces, however, separate these steps. With BodyStylus we present the first computer-assisted approach for on-body design and fabrication of epidermal interfaces. Inspired by traditional techniques, we propose a hand-held tool that augments freehand inking with digital support: projected in-situ guidance assists creating valid on-body circuits and aesthetic ornaments that align with the human bodyscape, while pro-active switching between inking and non-inking creates error preventing constraints. We contribute BodyStylus’s design rationale and interaction concept along with an interactive prototype that uses self-sintering conductive ink. Results of two focus group explorations showed that guidance was more appreciated by artists, while constraints appeared more useful to engineers, and that working on the body inspired critical reflection on the relationship between bodyscape, interaction, and designs.
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