游戏化在知识管理中的应用

J. L. Jurado, Alejandro Fernández, C. Collazos
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引用次数: 21

摘要

在本文中,我们介绍了一个正在进行的项目(KMM+G)的初步结果。它探索了一种通过游戏化提高软件开发公司知识管理过程参与度的方法。本文记录了一个案例研究,其中我们比较了两种知识构建和提炼的方法。一种方法是基于电子邮件通信、文档模板和项目负责人的指导。另一种方法结合了PBL(游戏邦注:即积分、奖章和排行榜)的游戏化机制。我们观察到游戏化机制极大地改善了软件开发过程中的参与、贡献、协作和知识提炼等方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying gamification in the context of knowledge management
In this paper we present the preliminary results of an ongoing project called (KMM+G). It explores an approach to improve participation in knowledge management processes, in software development companies, through gamification. The paper documents a case study in which we compared two approaches to knowledge construction and refinement. One approach is based on email communication, document templates and the guidance of a project leader. The other approach incorporates gamification mechanics known as PBL (points, medal, and leaderboard). We observed that gamification mechanics substantially improve aspects like: participation, contribution, collaboration and knowledge refinement in the process of software development.
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