素食果游戏对学生的蔬菜和水果消费的影响SDN Kepa 05 PG

Syiva Nurul Faridah, Laras Sitoayu, Rachmanida Nuzrina
{"title":"素食果游戏对学生的蔬菜和水果消费的影响SDN Kepa 05 PG","authors":"Syiva Nurul Faridah, Laras Sitoayu, Rachmanida Nuzrina","doi":"10.21776/UB.IJHN.2019.006.01.3","DOIUrl":null,"url":null,"abstract":"Konsumsi sayur dan buah anak usia sekolah masih kurang dari yang dianjurkan. Rendahnya konsumsi sayur dan buah tersebut dapat diakibatkan oleh pengetahuan yang kurang mengenai pentingnya konsumsi sayur dan buah.  Tujuan penelitian ini untuk mengetahui efektivitas media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah siswa/i kelas V SDN Duri Kepa 05 PG Jakarta Barat. Jenis penelitian ini adalah Quasi Experimental dengan rancangan penelitian Pretest-Posttest Non-Equivalent Control Goup Design . Penelitian dilaksanakan pada bulan November 2018 – Januari 2019 dengan sampel sebanyak 71 siswa, 35 siswa pada kelompok perlakuan dan 36 siswa pada kelompok kontrol. Analisis data menggunakan uji Wilcoxon dan Independent Sample T-test . Hasil pada kelompok perlakuan didapatkan adanya pengaruh media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah (p≤0,05). Pada kelompok kontrol didapatkan tidak ada pengaruh yang signifikan media poster terhadap konsumsi sayur dan buah (p≥0,05). Terdapat perbedaan yang signifikan pada konsumsi sayur dan buah (p≤0,05) antara kelompok perlakuan dengan kelompok kontrol. Media Veggie-Fruit Dart Game efektif meningkatkan konsumsi sayur dan buah pada siswa. Kata kunci : Konsumsi, Veggie-Fruit Dart Game, Poster Abstract Vegetable and fruit consumption among school-age children is still less than the recommendation. Lack of knowledge about the importance of vegetable and fruit consumption might cause this low consumption of vegetables and fruits in school-age children. This study aimed to find the effect of Veggie-Fruit Dart Game on vegetable and fruit consumption in fifth-grade students of SDN Duri Kepa 05 PG West Jakarta. This research was a Quasi-Experimental with Pretest-Posttest Non-Equivalent Control Group Design. The study was conducted in November 2018 – January 2019 with a sample of 71 students, 35 students in the treatment group and 36 students in the control group.  The data analysis was using Wilcoxon and Independent Sample T-test. The results in the treatment group showed that there was an influence of Veggie-Fruit Dart Game media on the vegetable and fruit consumption (p≤0.05). In the control group, there was no significant effect of poster media on the vegetable and fruit consumption (p≥0.05). There were significant differences in the vegetable and fruit consumption (p≤0.05) between the treatment and the control group. This study concluded that Veggie-Fruit Dart Game effectively improves the vegetable and fruit consumption among students. Keywords: Consumption, Veggie-Fruit Dart Game, Poster","PeriodicalId":31551,"journal":{"name":"Indonesian Journal of Human Nutrition","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Efektivitas Veggie-Fruit Dart Game terhadap Konsumsi Sayur dan Buah pada Siswa SDN Duri Kepa 05 PG\",\"authors\":\"Syiva Nurul Faridah, Laras Sitoayu, Rachmanida Nuzrina\",\"doi\":\"10.21776/UB.IJHN.2019.006.01.3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Konsumsi sayur dan buah anak usia sekolah masih kurang dari yang dianjurkan. Rendahnya konsumsi sayur dan buah tersebut dapat diakibatkan oleh pengetahuan yang kurang mengenai pentingnya konsumsi sayur dan buah.  Tujuan penelitian ini untuk mengetahui efektivitas media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah siswa/i kelas V SDN Duri Kepa 05 PG Jakarta Barat. Jenis penelitian ini adalah Quasi Experimental dengan rancangan penelitian Pretest-Posttest Non-Equivalent Control Goup Design . Penelitian dilaksanakan pada bulan November 2018 – Januari 2019 dengan sampel sebanyak 71 siswa, 35 siswa pada kelompok perlakuan dan 36 siswa pada kelompok kontrol. Analisis data menggunakan uji Wilcoxon dan Independent Sample T-test . Hasil pada kelompok perlakuan didapatkan adanya pengaruh media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah (p≤0,05). Pada kelompok kontrol didapatkan tidak ada pengaruh yang signifikan media poster terhadap konsumsi sayur dan buah (p≥0,05). Terdapat perbedaan yang signifikan pada konsumsi sayur dan buah (p≤0,05) antara kelompok perlakuan dengan kelompok kontrol. Media Veggie-Fruit Dart Game efektif meningkatkan konsumsi sayur dan buah pada siswa. Kata kunci : Konsumsi, Veggie-Fruit Dart Game, Poster Abstract Vegetable and fruit consumption among school-age children is still less than the recommendation. Lack of knowledge about the importance of vegetable and fruit consumption might cause this low consumption of vegetables and fruits in school-age children. This study aimed to find the effect of Veggie-Fruit Dart Game on vegetable and fruit consumption in fifth-grade students of SDN Duri Kepa 05 PG West Jakarta. This research was a Quasi-Experimental with Pretest-Posttest Non-Equivalent Control Group Design. The study was conducted in November 2018 – January 2019 with a sample of 71 students, 35 students in the treatment group and 36 students in the control group.  The data analysis was using Wilcoxon and Independent Sample T-test. The results in the treatment group showed that there was an influence of Veggie-Fruit Dart Game media on the vegetable and fruit consumption (p≤0.05). In the control group, there was no significant effect of poster media on the vegetable and fruit consumption (p≥0.05). There were significant differences in the vegetable and fruit consumption (p≤0.05) between the treatment and the control group. This study concluded that Veggie-Fruit Dart Game effectively improves the vegetable and fruit consumption among students. Keywords: Consumption, Veggie-Fruit Dart Game, Poster\",\"PeriodicalId\":31551,\"journal\":{\"name\":\"Indonesian Journal of Human Nutrition\",\"volume\":\"21 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Indonesian Journal of Human Nutrition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21776/UB.IJHN.2019.006.01.3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian Journal of Human Nutrition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21776/UB.IJHN.2019.006.01.3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

蔬菜和学龄儿童的消费量仍然低于推荐。蔬菜和水果的低摄入量可能是对蔬菜和水果的重要性知之甚少的结果。本研究的目的是确定V班学生的蔬菜和水果消费量的有效性。这类研究是一种基于前期非equivalent控制Goup设计的研究辅助实验。该研究于2018年11月至2019年1月进行,样本包括71名学生、治疗小组35名学生和控制组36名学生。使用Wilcoxon测试和独立式t测试分析数据。组织的结果得到的待遇Veggie-Fruit飞镖游戏媒体对消费的影响蔬菜和水果(p≤0。05)。对照组没有显著影响媒体获得的海报对消费的蔬菜和水果(p≥0。05)。水果和蔬菜消费有显著的差异(p≤0。05)待遇组和对照组之间有联系。蔬菜水果游戏有效地增加了学生的蔬菜和水果的消费量。关键词:消费、蔬菜水果饮料游戏、营养不良的海报、学龄儿童和营养营养……仍然比建议儿童少。关于蔬菜和水果果实的重要性的知识可能会导致在学龄儿童中缺乏营养和水果的供应。这项研究将在《蔬菜水果》和《水果果实》的五年级学生中找到一种有效的蔬菜水果饮料游戏。这项研究是一种准流产的非equivalent控制小组设计的试验。该研究是在2018年11月至2019年1月出版的,有71名学生、35名接受治疗的学生和36名控制学生。分析数据使用威尔科森和独立体t测试样本。境results治疗集团那里那是有影响的媒体《Veggie-Fruit飞镖游戏的蔬菜和水果消费”(p≤0。05)。《控制集团,没有浓厚,是媒体效应》海报《蔬菜和水果消费”(p≥0。05)。有些蔬菜和水果中的浓厚,分歧性消费(p≤0。05)之间《治疗与控制集团。这项研究包括了蔬菜水果Dart游戏对蔬菜和水果的有效影响。自信,蔬菜水果游戏,海报
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efektivitas Veggie-Fruit Dart Game terhadap Konsumsi Sayur dan Buah pada Siswa SDN Duri Kepa 05 PG
Konsumsi sayur dan buah anak usia sekolah masih kurang dari yang dianjurkan. Rendahnya konsumsi sayur dan buah tersebut dapat diakibatkan oleh pengetahuan yang kurang mengenai pentingnya konsumsi sayur dan buah.  Tujuan penelitian ini untuk mengetahui efektivitas media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah siswa/i kelas V SDN Duri Kepa 05 PG Jakarta Barat. Jenis penelitian ini adalah Quasi Experimental dengan rancangan penelitian Pretest-Posttest Non-Equivalent Control Goup Design . Penelitian dilaksanakan pada bulan November 2018 – Januari 2019 dengan sampel sebanyak 71 siswa, 35 siswa pada kelompok perlakuan dan 36 siswa pada kelompok kontrol. Analisis data menggunakan uji Wilcoxon dan Independent Sample T-test . Hasil pada kelompok perlakuan didapatkan adanya pengaruh media Veggie-Fruit Dart Game terhadap konsumsi sayur dan buah (p≤0,05). Pada kelompok kontrol didapatkan tidak ada pengaruh yang signifikan media poster terhadap konsumsi sayur dan buah (p≥0,05). Terdapat perbedaan yang signifikan pada konsumsi sayur dan buah (p≤0,05) antara kelompok perlakuan dengan kelompok kontrol. Media Veggie-Fruit Dart Game efektif meningkatkan konsumsi sayur dan buah pada siswa. Kata kunci : Konsumsi, Veggie-Fruit Dart Game, Poster Abstract Vegetable and fruit consumption among school-age children is still less than the recommendation. Lack of knowledge about the importance of vegetable and fruit consumption might cause this low consumption of vegetables and fruits in school-age children. This study aimed to find the effect of Veggie-Fruit Dart Game on vegetable and fruit consumption in fifth-grade students of SDN Duri Kepa 05 PG West Jakarta. This research was a Quasi-Experimental with Pretest-Posttest Non-Equivalent Control Group Design. The study was conducted in November 2018 – January 2019 with a sample of 71 students, 35 students in the treatment group and 36 students in the control group.  The data analysis was using Wilcoxon and Independent Sample T-test. The results in the treatment group showed that there was an influence of Veggie-Fruit Dart Game media on the vegetable and fruit consumption (p≤0.05). In the control group, there was no significant effect of poster media on the vegetable and fruit consumption (p≥0.05). There were significant differences in the vegetable and fruit consumption (p≤0.05) between the treatment and the control group. This study concluded that Veggie-Fruit Dart Game effectively improves the vegetable and fruit consumption among students. Keywords: Consumption, Veggie-Fruit Dart Game, Poster
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信