人群模拟的行为创作

Mubbasir Kapadia, Shawn Singh, Glenn D. Reinman, P. Faloutsos
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引用次数: 2

摘要

学术界和工业界对虚拟世界中自主行动者的行为动画越来越感兴趣。然而,用最少的用户规范以可定制的方式在多个参与者之间自动生成复杂的交互仍然是一个相当大的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavior authoring for crowd simulations
There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However, it remains a considerable challenge to automatically generate complicated interactions between multiple actors in a customizable way with minimal user specification.
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