键合图和实际模拟

Jean Thoma , H.Jürgen Halin
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引用次数: 10

摘要

这是我们的键合图(BG)问题的介绍,该问题涉及实际仿真中的几个问题。首先,我们定义了粘合绘图的艺术,强调因果关系。其中一章对传统建模与BG建模进行了比较。然后是一些实用的模拟,降落伞和紧凑的物理单元的帮助。接下来是时间常数和共振频率的估计,它们决定了仿真中所需的时间步长。最后,用二次电阻显示陷阱,这实际上来自错误的物理推理。最后总结了BG的优点和局限性,并给出了相应的计算机程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bondgraphs and practical simulation

This is the introduction to our Bondgraph (BG) issue, which deals with several problems of practical simulation. First we define the art of Bondgraphing, where causality is stressed. One chapter makes a comparison of traditional versus BG modeling. Then follows some help with practical simulation, the paracheck and compact physical units. Next there is estimation of time constants and resonance frequencies, which determine the required time step in the simulation. Finally, a trap is shown with quadratic resistances, which really comes from faulty physical reasoning. We conclude with the advantages and limitations of BG and with some suitable computer programs.

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