“克拉维斯·奥雷亚”:用于地方历史教学的增强现实游戏

G. Koutromanos, T. Pittara, Christopher Tripoulas
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引用次数: 3

摘要

本研究的目的是设计、开发和评估一款增强现实游戏,向学生介绍希腊岛屿的当地历史。基于设计的研究是本研究方法论的基础。ICT教育专家、了解当地历史的教师和初等教育学生参与了本研究的评估。评估结果显示,游戏呈现出令人满意的可用性水平,其内容与岛上的当地历史相兼容。影响学生使用游戏的因素包括网络连接、游戏地点的大量游客以及协调学生群体的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Clavis Aurea”: An augmented Reality Game for the Teaching of Local History
The aim of this study was the design, development, and evaluation of an Augmented Reality game to teach students about the local history of a Greek island. Design-based research served as the foundation of this study’s methodology. Experts in ICT in education, teachers with knowledge of the local history and primary education students participated in the evaluation of this study. The results of the evaluation showed that the game presents satisfactory levels of usability and that its content is compatible with the island’s local history. Among the factors influencing its use by students were internet connectivity, the large number of visitors at the archaeological site where the game was played, and the problem of coordinating the student groups.
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