游戏《Belajar Hanacaraka》作为爪哇文字学习媒介的设计

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Yonathan Happy Setiawan
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引用次数: 2

摘要

本文将讨论作为学习媒介的游戏设计。学习材料是关于爪哇文字的,从小学到高中都教。虽然从小学开始就开始教,但是掌握这些材料的学生并不多。讲师传递材料的方法通常是通过讲课,这样学生就会感到疲倦和无聊,因为他们被迫在不理解基本概念的情况下记忆。缺乏有吸引力的现代学习工具成为学习爪哇文字困难的另一个障碍。游戏通常用作娱乐,现在可以用于学习。通过游戏,学习过程变得更加有趣。因此,本文将设计一款用于学习爪哇文字的教育类游戏。但要设计出正确的教育游戏,研究是必要的。有了这个游戏的存在,玩家可以在玩的同时学习爪哇文字材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Game “Belajar Hanacaraka” As A Javanese Script Learning Media
This paper discusses the design of games used as a medium of learning. The learning material is about Javanese script, which is taught from elementary to high school. Although it has been taught since elementary school, but not many students have mastered this material. The method of delivering the material used by the lecturers is usually by lecturing so that students become tired and bored, because they are forced to remember without understanding the basic concepts. The lack of an attractive and modern learning tool becomes another obstacle to the difficulty of studying the Javanese script. Games usually used as entertainment, now can be used for learning. Through the game, the learning process becomes more fun. Therefore it will be designed an educational game used for learning Javanese script. But to design the right educational game, research is needed. With the presence of this game is expected players can learn Javanese script material while playing.
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
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0
审稿时长
30 weeks
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