U. Horbach, E. Corteel, Renato S. Pellegrini, E. Hulsebos
{"title":"使用波场合成实时渲染动态场景","authors":"U. Horbach, E. Corteel, Renato S. Pellegrini, E. Hulsebos","doi":"10.1109/ICME.2002.1035832","DOIUrl":null,"url":null,"abstract":"Wave field synthesis (WFS) methods, combined with the MPEG-4 multimedia standard, allow us to capture, transmit and reproduce time-varying acoustic scenes, such as theatre events with moving actors in a concert hall, in a perceptually realistic way for groups of listeners in a defined listening area. In this paper, we present related techniques that have been developed within the European project Carrouso.","PeriodicalId":90694,"journal":{"name":"Proceedings. IEEE International Conference on Multimedia and Expo","volume":"13 1","pages":"517-520 vol.1"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Real-time rendering of dynamic scenes using wave field synthesis\",\"authors\":\"U. Horbach, E. Corteel, Renato S. Pellegrini, E. Hulsebos\",\"doi\":\"10.1109/ICME.2002.1035832\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Wave field synthesis (WFS) methods, combined with the MPEG-4 multimedia standard, allow us to capture, transmit and reproduce time-varying acoustic scenes, such as theatre events with moving actors in a concert hall, in a perceptually realistic way for groups of listeners in a defined listening area. In this paper, we present related techniques that have been developed within the European project Carrouso.\",\"PeriodicalId\":90694,\"journal\":{\"name\":\"Proceedings. IEEE International Conference on Multimedia and Expo\",\"volume\":\"13 1\",\"pages\":\"517-520 vol.1\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE International Conference on Multimedia and Expo\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICME.2002.1035832\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2002.1035832","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-time rendering of dynamic scenes using wave field synthesis
Wave field synthesis (WFS) methods, combined with the MPEG-4 multimedia standard, allow us to capture, transmit and reproduce time-varying acoustic scenes, such as theatre events with moving actors in a concert hall, in a perceptually realistic way for groups of listeners in a defined listening area. In this paper, we present related techniques that have been developed within the European project Carrouso.