基于agent的古代社会结算间贸易模拟模型

A. Chliaoutakis, G. Chalkiadakis
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引用次数: 5

摘要

社会和计算考古学主要关注对过去社会和人类行为进化的研究。同时,基于主体的模型(ABMs)允许对人类主体进行高效建模,并对考古信息中的特定属性和模式进行定量表示和探索。在这项工作中,我们提出了一个新的基于代理的交易模型,用于模拟过去社会中资源在聚落之间的交换和分配。该模型是一个更广泛的人工智能模型的一部分,其中包含与家庭相对应的自主的、追求效用的代理;有能力采用任何空间互动模式的选择。因此,它允许研究结算的交易能力和权力,考虑到它们的地理位置和它们在交易网络中的位置,以及网络本身的结构属性。作为一个案例研究,我们使用了青铜时代的米诺斯社会,在希腊克里特岛的克诺索斯更广阔的地区。我们实例化了两个众所周知的空间交互子模型——XTENT和Gravity,并对随着时间的推移而形成的动态交易网络进行了系统的评估。我们的模拟评估了人工米诺斯社会在人口规模、代理群落数量和分布方面的可持续性,并采用了可用的考古数据和空间相互作用模型;进一步,评估由此产生的交易网络的结构(中心性、集群性等)以及它如何影响聚落间组织,在此过程中为当时聚落组织的考古假设提供见解和支持。我们的研究结果表明,当贸易网络使用重力模型时,它关注的是聚落的“重要性”而不是彼此的接近程度,聚落数量的演变模式与考古记录中存在的模式相似。通过我们的模拟也可以推断出,一个相当密集的贸易网络,没有严格的定居点等级,可能在晚古希腊时期出现,即Theran火山爆发,这是一个有充分记录的历史灾难性事件。此外,与早期的交易网络相比,交易网络的结构和互动模式似乎在锡拉火山爆发后发生了逆转。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Agent-Based Model for Simulating Inter-Settlement Trade in Past Societies
Social and computational archaeology focuses largely on the study of past societies and the evolution of human behaviour. At the same time, agent-basedmodels (ABMs) allow the e icientmodeling of human agency, and the quantitative representation and exploration of specific properties and patterns in archaeological information. In this work we put forward a novel agent-based trading model, for simulating the exchange anddistributionof resources across settlements inpast societies. Themodel is part of a broader ABMpopulated with autonomous, utility-seeking agents corresponding to households; with the ability to employ any spatial interaction model of choice. As such, it allows the study of the settlements’ trading ability and power, given their geo-location and their position within the trading network, and the structural properties of the network itself. As a case study we use the Minoan society during the Bronze Age, in the wider area of “Knossos” on the island of Crete, Greece. We instantiate two well-known spatial interaction sub-models, XTENT and Gravity, and conduct a systematic evaluation of the dynamic trading network that is formed over time. Our simulations assess the sustainability of the artificial Minoan society in terms of population size, number and distribution of agent communities, with respect to the available archaeological data and spatial interactionmodel employed; and, further, evaluate the resulting trading network’s structure (centrality, clustering, etc.) and how it a ects inter-settlement organization, providing in the process insights and support for archaeological hypotheses on the settlement organization in place at the time. Our results show that when the trading network is modeled using Gravity, which focuses on the settlements’ “importance” rather than proximity to each other, settlement numbers’ evolution patterns emerge that are similar to the ones that exist in the archaeological record. It can also be inferred by our simulations that a rather dense trading network, without a strict settlement hierarchy, could have emerged during the LateMinoan period, a er the Theran volcanic eruption, a well documented historic catastrophic event. Moreover, it appears that the trading network’s structure and interaction patterns are reversed a er the Theran eruption, when compared to those in e ect in earlier periods.
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