触发指令:空间编程架构的控制范例

A. Parashar, Michael Pellauer, Michael Adler, Bushra Ahsan, N. Crago, Daniel Lustig, Vladimir Pavlov, Antonia Zhai, M. Gambhir, A. Jaleel, R. Allmon, Rachid Rayess, S. Maresh, J. Emer
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引用次数: 114

摘要

在本文中,我们提出了触发指令,这是一种旨在利用空间并行性的处理元素阵列(pe)的新型控制范式。触发指令完全消除了程序计数器,并允许程序在没有显式分支指令的情况下在状态之间简洁地转换。它们还允许对pe间通信流量进行有效的响应。这种方法提供了一种统一的机制来避免过度序列化的执行,本质上达到了动态指令重排序和多线程等技术的效果,这两种技术在传统的顺序体系结构中都需要不同的硬件机制。我们的分析表明,基于触发指令的空间加速器可以实现比传统通用处理器高8倍的面积标准化性能。进一步的分析表明,与程序计数器风格的空间基线相比,触发控制将关键路径中的静态和动态指令的数量分别减少了62%和64%,从而使速度提高了2.0倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Triggered instructions: a control paradigm for spatially-programmed architectures
In this paper, we present triggered instructions, a novel control paradigm for arrays of processing elements (PEs) aimed at exploiting spatial parallelism. Triggered instructions completely eliminate the program counter and allow programs to transition concisely between states without explicit branch instructions. They also allow efficient reactivity to inter-PE communication traffic. The approach provides a unified mechanism to avoid over-serialized execution, essentially achieving the effect of techniques such as dynamic instruction reordering and multithreading, which each require distinct hardware mechanisms in a traditional sequential architecture. Our analysis shows that a triggered-instruction based spatial accelerator can achieve 8X greater area-normalized performance than a traditional general-purpose processor. Further analysis shows that triggered control reduces the number of static and dynamic instructions in the critical paths by 62% and 64% respectively over a program-counter style spatial baseline, resulting in a speedup of 2.0X.
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