论“乡村游戏”的动机游戏设计模式

Chris Lewis, Noah Wardrip-Fruin, J. Whitehead
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引用次数: 65

摘要

社交网络游戏在过去5年的惊人发展让许多游戏设计师、游戏学者和长期游戏玩家都想知道这些游戏是如何有效地吸引用户的。如果不了解社交网络游戏的吸引力来源,以及它们与过去游戏和其他人类活动的吸引力之间的关系,就很难准确地解释这一现象,也很难在其成功的基础上继续发展。在本文中,我们提出并采用了一种特殊方法来应对这一挑战,即使用行为经济学和行为心理学的视角分析流行的“Ville”游戏风格中的动机游戏设计模式,并解释这些游戏吸引和留住玩家的方式。我们展示了这类游戏如何以核心、可见的方式运用策略,而这些策略在机制和受众截然不同的游戏中也同样存在。我们的结论指向了游戏设计、游戏解释和任何类型的引人入胜的软件设计的经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motivational game design patterns of 'ville games
The phenomenal growth of social network games in the last five years has left many game designers, game scholars, and long-time game players wondering how these games so effectively engage their audiences. Without a strong understanding of the sources of appeal of social network games, and how they relate to the appeal of past games and other human activities, it has proven difficult to interpret the phenomenon accurately or build upon its successes. In this paper we propose and employ a particular approach to this challenge, analyzing the motivational game design patterns in the popular 'Ville style of game using the lenses of behavioral economics and behavioral psychology, explaining ways these games engage and retain players. We show how such games employ strategies in central, visible ways that are also present (if perhaps harder to perceive) in games with very different mechanics and audiences. Our conclusions point to lessons for game design, game interpretation, and the design of engaging software of any type.
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