与视障儿童共同设计可穿戴技术

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS
Héctor A. Caltenco, Charlotte Magnusson, B. Rydeman, S. Finocchietti, G. Cappagli, E. Cocchi, L. B. Porquis, G. Baud-Bovy, M. Gori
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引用次数: 5

摘要

本文介绍了ABBI欧盟项目中一系列研究的过程和结果,其总体目标是与视障儿童一起从幼年开始共同设计可穿戴技术音频手环。作者讨论了与声音和触觉材料相关的用户偏好,并展示了对5岁以下视障儿童及其父母进行的焦点小组调查的结果。他们发现,视觉、触觉、听觉的多感官反馈是有用的,而且偏好各不相同——激烈的、可能令人不快的声音和材料也可能起作用。进一步的研究调查了在社交环境和游戏中使用ABBI可穿戴技术的可能性。在一系列的游戏研讨会上,有或没有视觉障碍的孩子们利用可穿戴技术创造了一些游戏,这些游戏采用了非常简单的交互性。作者报告了所创造的游戏,并指出即使只有这种简单的交互性,也有可能创造出有趣,包容和丰富的社交游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-Designing Wearable Technology Together with Visually Impaired Children
This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology an audio bracelet together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback visual, tactile/haptic, auditory is useful and that preferences vary-also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
5
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