{"title":"基于视觉的行星漫游车虚拟仿真平台","authors":"Li Yang, Chunxiu Han, Chuankai Liu, Ximing He","doi":"10.2514/1.i011296","DOIUrl":null,"url":null,"abstract":"In order to evaluate the feasibility of planetary exploration missions, it is imperative to construct planetary terrain environments on the ground. Nevertheless, the implementation of this method is characterized by time-consuming and challenging factors. By contrast, resorting to simulation approaches represents a cost-effective and high-efficiency alternative, which can facilitate the simulation validation of planetary rover exploration missions in an effective manner. In this paper, a modular planet rover simulation platform is proposed; by building and overlaying multiple feature layers corresponding to the surface of the planet, we realize the simulation of high-resolution fine terrain and through adjusting the terrain parameters to meet the needs of different simulated terrain. The experimental results show that we have built a scene to satisfy the requirements of visual effects and physically realistic characteristics of simulation. Using an improved PatchMatch stereomethod to recover images captured real time by a planetary rover navigation camera in a virtual environment provided more complete three-dimensional terrain data for subsequent simulation validation of local path planning. Finally, a simulation environment that combines high-fidelity visual effects and kinematic characteristics supports visualizing the simulation platform: we propose a path planning method using global planning combined with local obstacle avoidance, and we obtain the optimal path that satisfies the kinematic constraints.","PeriodicalId":50260,"journal":{"name":"Journal of Aerospace Information Systems","volume":"51 1","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2023-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Vision-Based Virtual Simulation Platform for Planetary Rovers\",\"authors\":\"Li Yang, Chunxiu Han, Chuankai Liu, Ximing He\",\"doi\":\"10.2514/1.i011296\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In order to evaluate the feasibility of planetary exploration missions, it is imperative to construct planetary terrain environments on the ground. Nevertheless, the implementation of this method is characterized by time-consuming and challenging factors. By contrast, resorting to simulation approaches represents a cost-effective and high-efficiency alternative, which can facilitate the simulation validation of planetary rover exploration missions in an effective manner. In this paper, a modular planet rover simulation platform is proposed; by building and overlaying multiple feature layers corresponding to the surface of the planet, we realize the simulation of high-resolution fine terrain and through adjusting the terrain parameters to meet the needs of different simulated terrain. The experimental results show that we have built a scene to satisfy the requirements of visual effects and physically realistic characteristics of simulation. Using an improved PatchMatch stereomethod to recover images captured real time by a planetary rover navigation camera in a virtual environment provided more complete three-dimensional terrain data for subsequent simulation validation of local path planning. Finally, a simulation environment that combines high-fidelity visual effects and kinematic characteristics supports visualizing the simulation platform: we propose a path planning method using global planning combined with local obstacle avoidance, and we obtain the optimal path that satisfies the kinematic constraints.\",\"PeriodicalId\":50260,\"journal\":{\"name\":\"Journal of Aerospace Information Systems\",\"volume\":\"51 1\",\"pages\":\"\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2023-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Aerospace Information Systems\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.2514/1.i011296\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENGINEERING, AEROSPACE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Aerospace Information Systems","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.2514/1.i011296","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, AEROSPACE","Score":null,"Total":0}
Vision-Based Virtual Simulation Platform for Planetary Rovers
In order to evaluate the feasibility of planetary exploration missions, it is imperative to construct planetary terrain environments on the ground. Nevertheless, the implementation of this method is characterized by time-consuming and challenging factors. By contrast, resorting to simulation approaches represents a cost-effective and high-efficiency alternative, which can facilitate the simulation validation of planetary rover exploration missions in an effective manner. In this paper, a modular planet rover simulation platform is proposed; by building and overlaying multiple feature layers corresponding to the surface of the planet, we realize the simulation of high-resolution fine terrain and through adjusting the terrain parameters to meet the needs of different simulated terrain. The experimental results show that we have built a scene to satisfy the requirements of visual effects and physically realistic characteristics of simulation. Using an improved PatchMatch stereomethod to recover images captured real time by a planetary rover navigation camera in a virtual environment provided more complete three-dimensional terrain data for subsequent simulation validation of local path planning. Finally, a simulation environment that combines high-fidelity visual effects and kinematic characteristics supports visualizing the simulation platform: we propose a path planning method using global planning combined with local obstacle avoidance, and we obtain the optimal path that satisfies the kinematic constraints.
期刊介绍:
This Journal is devoted to the dissemination of original archival research papers describing new theoretical developments, novel applications, and case studies regarding advances in aerospace computing, information, and networks and communication systems that address aerospace-specific issues. Issues related to signal processing, electromagnetics, antenna theory, and the basic networking hardware transmission technologies of a network are not within the scope of this journal. Topics include aerospace systems and software engineering; verification and validation of embedded systems; the field known as ‘big data,’ data analytics, machine learning, and knowledge management for aerospace systems; human-automation interaction and systems health management for aerospace systems. Applications of autonomous systems, systems engineering principles, and safety and mission assurance are of particular interest. The Journal also features Technical Notes that discuss particular technical innovations or applications in the topics described above. Papers are also sought that rigorously review the results of recent research developments. In addition to original research papers and reviews, the journal publishes articles that review books, conferences, social media, and new educational modes applicable to the scope of the Journal.