感觉统合治疗和虚拟现实对脑瘫患者运动和平衡问题的增强效应:一项试点研究

Sannia Batool, Aruba Saeed, Misbah Ghous, Kiran Khushnood
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引用次数: 1

摘要

背景:脑瘫(CP)可导致儿童的许多感觉和运动障碍,从而导致其功能活动和日常生活的恶化。需要制定有效的干预措施,以改善这些受试者的运动状况。目的:探讨感觉统合疗法(SIT)联合虚拟现实(VR)和常规物理疗法对脑瘫患者的治疗效果。方法:于2019年7月至12月在拉瓦尔品第巴基斯坦铁路医院开展随机对照试验(RCT)。在满足纳入标准后,招募了26名受试者;诊断为痉挛性CP的男性和女性,年龄5-12岁,大肌肉运动功能分类系统(GMFC)等级为I-II级,能独立行走≥5米,修改Ashworth量表(MAS)下肢痉挛<3,能理解指令和玩游戏。随机分为A组,在虚拟现实(VR)和常规物理治疗(CPT)的基础上接受感觉统合治疗(SIT)。而B组仅接受虚拟现实(VR)和常规物理治疗(CPT)。干预为期6周,并在基线、第3周和第6周进行评估。结果测量是大运动功能测量(GMFM)评估大运动功能,儿童平衡量表(PBS)评估儿童平衡,2分钟步行测试(2MWT)评估活动能力。数据分析采用SPSS 21,方差分析(ANOVA)。结果:研究参与者的平均年龄为7.52±2.25岁。平衡量表和2分钟步行测验显示干预与时间有显著的交互作用(p<0.001)。通过单因素方差分析进行组间分析,第3周和第6周的评估显示GMFM站立、步行/跑步和总分以及PBS和2mwt的显著差异(p<0.001)。结论:与虚拟现实相比,虚拟现实增强感觉统合治疗在改善脑瘫大运动功能、平衡和活动能力方面有显著效果。关键词:平衡,脑瘫,大运动功能,虚拟现实,感觉统合治疗
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AUGMENTED EFFECTS OF SENSORY INTEGRATION THERAPY AND VIRTUAL REALITY ON MOVEMENT AND BALANCE ISSUES IN CEREBRAL PALSY: A PILOT STUDY
Background: Cerebral Palsy (CP) causes many sensory and motor deficits in children which may lead to deterioration of their functional activities and daily life. Effective interventions are required to be worked on, which can improve the movement status of such subjects. Objective: To determine the effects of sensory integration therapy (SIT) in addition with virtual reality (VR) and Conventional Physical Therapy in subjects with cerebral palsy. Methods: A Pilot randomized control trial (RCT) was conducted at Pakistan Railway Hospital Rawalpindi from July to December 2019. The n=26 subjects were recruited after fulfilment of inclusion criteria; male and female diagnosed spastic CP subjectswith age 5-12 years, gross motor function classification system (GMFC) level I-II, can independently walk ≥ 5 meters, spasticity of lower limb <3 on Modified Ashworth Scale (MAS), able to understand commands and play gamesThe subjects were randomly divided into group A, receiving sensory integration therapy (SIT) in addition to virtual reality (VR) and conventional physical therapy CPT), while group B received only virtual reality (VR) and conventional physical therapy CPT). The interventions were given for 6 weeks with assessments at baseline, 3rd and 6th weeks. The outcome measures were gross motor function measurement (GMFM) for assessment of gross motor functions, pediatric balance scale (PBS) for assessment of balance in children and 2-minute walk test (2MWT) for mobility. The analysis was done via SPSS 21 and ANOVA test was applied. Results: The mean age of the study participants was 7.52±2.25 years. The balance Scale and 2-minute walk test showed significant interaction (p<0.001) between intervention and time. Between group analyses done by one way ANOVA, the assessment at 3rd and 6 weeks has shown significant difference (p<0.001) for GMFM standing, walking/running and total along with PBS and 2 MWT. Conclusion: Augmentation of sensory integration therapy with virtual reality has significant effects on improving gross motor functions, balance and mobility in cerebral palsy as compared to virtual reality. Keywords: Balance, cerebral palsy, gross motor functions, virtual reality, sensory integration therapy
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