{"title":"从网络游戏兴趣水平看社交互动中的礼貌行为","authors":"Indri Anugrah Ramadhani, Asrul Asrul, Fauda Arni Wimbri","doi":"10.31849/lectura.v14i2.14357","DOIUrl":null,"url":null,"abstract":"Students in the current era prioritize playing online games over social interaction, so it impacts deviant social behavior for adolescents, especially those addicted to playing online games. This study aims to analyze politeness behavior in social interaction in terms of students’ level of interest in playing the Garena Free Fire game. This study uses a qualitative method with a case study approach. Data collection techniques include: observation of students and parents, interviews with students and parents, and documentation. The research population were Grade V and VI Sekolah Dasar (SD) Muhammadiyah Majaran Kabupaten Sorong, with six students and six parents/guardians. The study’s findings obtained observational data that two students did not show the aspect of speaking ethics while the other four students responded sufficiently, the aspect of responding to questions there were four students and two other students were quite good. Three students and three others did not respond in obeying their parents’ orders. The habitual aspect of laughter is two students; the other four could be more responsive. This shows that the hobby of playing the Garena free fire game for students does not all have a bad impact on polite social interaction behavior but also has a positive effect. Furthermore, interviews were conducted with six parents/guardians of students, and found that all parents/guardians provided the opportunity to play games with various agreements. This study concluded that the hobby of playing Garena Free Fire online games has a positive and negative role in politeness behavior in terms of the social interaction.","PeriodicalId":31676,"journal":{"name":"Lectura Jurnal Pendidikan","volume":"22 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Politeness Behavior in Social Interaction in Terms of the Level of Interest in Playing Online Games\",\"authors\":\"Indri Anugrah Ramadhani, Asrul Asrul, Fauda Arni Wimbri\",\"doi\":\"10.31849/lectura.v14i2.14357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Students in the current era prioritize playing online games over social interaction, so it impacts deviant social behavior for adolescents, especially those addicted to playing online games. This study aims to analyze politeness behavior in social interaction in terms of students’ level of interest in playing the Garena Free Fire game. This study uses a qualitative method with a case study approach. Data collection techniques include: observation of students and parents, interviews with students and parents, and documentation. The research population were Grade V and VI Sekolah Dasar (SD) Muhammadiyah Majaran Kabupaten Sorong, with six students and six parents/guardians. The study’s findings obtained observational data that two students did not show the aspect of speaking ethics while the other four students responded sufficiently, the aspect of responding to questions there were four students and two other students were quite good. Three students and three others did not respond in obeying their parents’ orders. The habitual aspect of laughter is two students; the other four could be more responsive. This shows that the hobby of playing the Garena free fire game for students does not all have a bad impact on polite social interaction behavior but also has a positive effect. Furthermore, interviews were conducted with six parents/guardians of students, and found that all parents/guardians provided the opportunity to play games with various agreements. This study concluded that the hobby of playing Garena Free Fire online games has a positive and negative role in politeness behavior in terms of the social interaction.\",\"PeriodicalId\":31676,\"journal\":{\"name\":\"Lectura Jurnal Pendidikan\",\"volume\":\"22 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Lectura Jurnal Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31849/lectura.v14i2.14357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Lectura Jurnal Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31849/lectura.v14i2.14357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
当今时代的学生将玩网络游戏置于社交互动之上,因此它影响了青少年的异常社交行为,特别是那些沉迷于网络游戏的青少年。本研究旨在分析学生在玩Garena Free Fire游戏时的礼貌行为。本研究采用个案研究的定性方法。数据收集技术包括:对学生和家长的观察,对学生和家长的访谈,以及文献记录。研究人群为五年级和六年级的Sekolah Dasar (SD) Muhammadiyah Majaran Kabupaten Sorong,共有6名学生和6名家长/监护人。本研究的研究结果获得了观察数据,其中2名学生没有表现出说话道德方面,而其他4名学生反应充分,回答问题方面有4名学生和另外2名学生相当好。3名学生和另外3名学生没有听从父母的命令。习惯笑的方面是两个学生;其他四个人可能会更有反应。这说明学生玩Garena免费火游戏的爱好不仅对礼貌的社交行为有不良影响,而且有积极的影响。此外,我们采访了6位学生的家长/监护人,发现所有家长/监护人都提供了各种协议的游戏机会。本研究的结论是,玩Garena Free Fire网络游戏的爱好对礼貌行为的社会互动有积极和消极的影响。
Politeness Behavior in Social Interaction in Terms of the Level of Interest in Playing Online Games
Students in the current era prioritize playing online games over social interaction, so it impacts deviant social behavior for adolescents, especially those addicted to playing online games. This study aims to analyze politeness behavior in social interaction in terms of students’ level of interest in playing the Garena Free Fire game. This study uses a qualitative method with a case study approach. Data collection techniques include: observation of students and parents, interviews with students and parents, and documentation. The research population were Grade V and VI Sekolah Dasar (SD) Muhammadiyah Majaran Kabupaten Sorong, with six students and six parents/guardians. The study’s findings obtained observational data that two students did not show the aspect of speaking ethics while the other four students responded sufficiently, the aspect of responding to questions there were four students and two other students were quite good. Three students and three others did not respond in obeying their parents’ orders. The habitual aspect of laughter is two students; the other four could be more responsive. This shows that the hobby of playing the Garena free fire game for students does not all have a bad impact on polite social interaction behavior but also has a positive effect. Furthermore, interviews were conducted with six parents/guardians of students, and found that all parents/guardians provided the opportunity to play games with various agreements. This study concluded that the hobby of playing Garena Free Fire online games has a positive and negative role in politeness behavior in terms of the social interaction.