VR中的通知:通知放置、任务和环境的影响

Rufat Rzayev, Sven Mayer, Christian Krauter, N. Henze
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引用次数: 61

摘要

虚拟现实(VR)通常用于娱乐应用程序,但也越来越多地用于数字原型或培训工人等大量用例。在这里,VR是呈现沉浸式第二世界的关键。虚拟现实使体验接近现实,不受时间和地点的限制。然而,高度沉浸式的虚拟现实可能会导致现实世界中的数字信息缺失,比如重要的通知。为了在VR中有效地呈现通知,有必要了解如何在不破坏沉浸感的情况下将通知集成到VR中。因此,我们对24名参与者进行了一项研究,以调查在玩游戏、学习和解决问题时VR中的通知放置情况。我们比较了在开放、半开放和封闭的VR环境中使用平视显示器、身体上、漂浮和原位放置通知。我们发现通知位置和任务对VR中通知的感知方式有显著影响。我们的研究见解为支持数字通知的VR应用程序的设计提供了信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Notification in VR: The Effect of Notification Placement, Task and Environment
Virtual reality (VR) is commonly used for entertainment applications but is also increasingly employed for a large number of use cases such as digital prototyping or training workers. Here, VR is key to present an immersive secondary world. VR enables experiences that are close to reality, regardless of time and place. However, highly immersive VR can result in missing digital information from the real world, such as important notifications. For efficient notification presentation in VR, it is necessary to understand how notifications should be integrated in VR without breaking the immersion. Thus, we conducted a study with 24 participants to investigate notification placement in VR while playing games, learning, and solving problems. We compared placing notifications using a Head-Up Display, On-Body, Floating, and In-Situ in open, semi-open, and closed VR environments. We found significant effects of notification placement and task on how notifications are perceived in VR. Insights from our study inform the design of VR applications that support digital notifications.
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