基于GPU的快速轻量级路径引导算法

Juhyeon Kim, Y. Kim
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引用次数: 2

摘要

我们提出了一个简单而实用的路径引导算法,该算法运行在GPU上。路径引导通过模拟从亮度分布中采样的光线的迭代反弹来呈现逼真的图像。亮度分布通常通过连续更新分层数据结构来学习,以表示复杂的场景几何,这在GPU上不容易实现。相比之下,我们采用常规数据结构,并通过GPU处理大量光线来实现快速更新。我们通过在强化学习中使用SARSA [SB18]进一步提高了辐射学习的效率。SARSA不包括来自所有方向的入射辐射的聚合,也不存储所有以前的路径。然后使用优化的抑制采样对学习到的分布进行采样,该采样适应当前表面法线以反映比网格分辨率更精细的几何形状。所有算法都在GPU上实现,使用的是带有NVIDIA OptiX的megakernal架构[PBD*10]。通过对复杂场景的大量实验,我们证明了我们提出的路径引导算法在GPU上有效地工作,大大减少了浪费的路径数量。CCS概念•计算方法→光线追踪;强化学习;大规模并行算法;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast and Lightweight Path Guiding Algorithm on GPU
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The radiance distribution is often learned by serially updating the hierarchical data structure to represent complex scene geometry, which is not easily implemented with GPU. In contrast, we employ a regular data structure and allow fast updates by processing a significant number of rays with GPU. We further increase the efficiency of radiance learning by employing SARSA [SB18] used in reinforcement learning. SARSA does not include aggregation of incident radiance from all directions nor storing all of the previous paths. The learned distribution is then sampled with an optimized rejection sampling, which adapts the current surface normal to reflect finer geometry than the grid resolution. All of the algorithms have been implemented on GPU using megakernal architecture with NVIDIA OptiX [PBD*10]. Through numerous experiments on complex scenes, we demonstrate that our proposed path guiding algorithm works efficiently on GPU, drastically reducing the number of wasted paths. CCS Concepts • Computing methodologies → Ray tracing; Reinforcement learning; Massively parallel algorithms;
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