{"title":"表演学:一种为程序性角色动画设计表演具体化代理的艺术方法","authors":"Christopher Maraffi","doi":"10.1145/2159365.2159397","DOIUrl":null,"url":null,"abstract":"This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"125 1","pages":"235-237"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation\",\"authors\":\"Christopher Maraffi\",\"doi\":\"10.1145/2159365.2159397\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.\",\"PeriodicalId\":92512,\"journal\":{\"name\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"volume\":\"125 1\",\"pages\":\"235-237\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2159365.2159397\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2159365.2159397","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation
This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.