表演学:一种为程序性角色动画设计表演具体化代理的艺术方法

Christopher Maraffi
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引用次数: 1

摘要

这篇FDG 2011博士联盟的论文概述了我的计算机科学研究方法,以及将表演艺术的原则和理论应用于与游戏的具体化代理设计和动画相关的问题的初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation
This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.
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