通过校准交互式虚拟现实应用的代理感来提升电子商务应用

Q4 Computer Science
Nurul Aiman Abdul Rahim, M. A. Norasikin, Z. Maksom
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引用次数: 0

摘要

虚拟现实(VR)技术创造和控制不同的虚拟世界,而不是实际环境,这有助于产生控制感,即代理感(SoA)。SoA存在于一个人从感知拷贝中预期的感官结果与真实的感官效果之间的对比中。然而,由于某些技术限制,物体的大小表示在物理世界和虚拟世界之间是不同的,例如VR应用程序的虚拟手不能反映用户的实际手的大小。这一限制将导致数字应用程序的感知和SoA质量较低。在这里,我们提出了一个集成VR功能和尺寸校准机制的交互式电子商务应用程序的概念验证。该机构采用了一种基于从虚拟对象到真实对象的倒数比例因子的校准方法。以用户感知和交互为重点,对SoA进行了研究。该方法在22名参与者身上进行了测试,他们都是网上购物的用户。近一半的参与者(45%)经常在网上购买产品,每天至少进行一次交易。结果表明,与使用静态文本和图像的传统电子商务应用程序相比,我们提出的方法提高了47%的用户感知和交互。我们提出的方法是基本的,但有效的,可以很容易地实现在任何数字领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IMPROVING E-COMMERCE APPLICATION THROUGH SENSE OF AGENCY OF A CALIBRATED INTERACTIVE VR APPLICATION
Virtual Reality (VR) technologies create and control different virtual world instead of the actual environment, and this contributes to the feeling of control known as the sense of agency (SoA). The SoA exists from the contrast between the expected sensory consequence of one’s action from efference copy and the real sensory effects. However, the size representation of objects differs between the physical and virtual world due to certain technical limitations, such as the VR application’s virtual hand not reflecting the user’s actual hand size. A limitation that will incur low quality of perception and SoA for digital application. Here, we proposed a proof-of-concept of an interactive e-commerce application that incorporates VR capability and size calibration mechanism. The mechanism uses a calibration method based on the reciprocal scale factor from the virtual object to its real counterpart. The study of the SoA focusing on user perception and interaction was done. The proposed method was tested on twenty two participants − who are also online shopping users. Nearly half of the participants (45%) buy online products frequently, at least one transaction per day. The outcome indicates that our proposed method improves 47% of user perception and interaction compared to the conventional e-commerce application with its static texts and images. Our proposed method is rudimentary yet effective and can be easily implemented in any digital field.
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
95
期刊介绍: IJICT is a refereed journal in the field of information and communication technology (ICT), providing an international forum for professionals, engineers and researchers. IJICT reports the new paradigms in this emerging field of technology and envisions the future developments in the frontier areas. The journal addresses issues for the vertical and horizontal applications in this area. Topics covered include: -Information theory/coding- Information/IT/network security, standards, applications- Internet/web based systems/products- Data mining/warehousing- Network planning, design, administration- Sensor/ad hoc networks- Human-computer intelligent interaction, AI- Computational linguistics, digital speech- Distributed/cooperative media- Interactive communication media/content- Social interaction, mobile communications- Signal representation/processing, image processing- Virtual reality, cyber law, e-governance- Microprocessor interfacing, hardware design- Control of industrial processes, ERP/CRM/SCM
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