{"title":"AnyHaptics:用于现有交互式3D图形应用程序的触觉插件","authors":"Deok-Jae Song, Jinah Park","doi":"10.1145/2671015.2671118","DOIUrl":null,"url":null,"abstract":"In this paper, we present a haptic plug-in system that operates on already-developed existing interactive 3D graphics applications. There are various high-quality graphics applications developed without taking into consideration the haptic features. Our system augments haptic interaction in a simple manner to enhance the experience. The proposed system consists of two separate modules. While one module captures the depth map from a graphics pipeline of the target application, the other module calculates the haptic feedback force based on the captured depth map. We address efficient and effective ways of capturing and transferring depth map data for haptic rendering and present a working solution.","PeriodicalId":93673,"journal":{"name":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","volume":"51 1","pages":"27-30"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"AnyHaptics: a haptic plug-in for existing interactive 3D graphics applications\",\"authors\":\"Deok-Jae Song, Jinah Park\",\"doi\":\"10.1145/2671015.2671118\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a haptic plug-in system that operates on already-developed existing interactive 3D graphics applications. There are various high-quality graphics applications developed without taking into consideration the haptic features. Our system augments haptic interaction in a simple manner to enhance the experience. The proposed system consists of two separate modules. While one module captures the depth map from a graphics pipeline of the target application, the other module calculates the haptic feedback force based on the captured depth map. We address efficient and effective ways of capturing and transferring depth map data for haptic rendering and present a working solution.\",\"PeriodicalId\":93673,\"journal\":{\"name\":\"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"51 1\",\"pages\":\"27-30\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2671015.2671118\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM Symposium on Virtual Reality Software and Technology. ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2671015.2671118","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
AnyHaptics: a haptic plug-in for existing interactive 3D graphics applications
In this paper, we present a haptic plug-in system that operates on already-developed existing interactive 3D graphics applications. There are various high-quality graphics applications developed without taking into consideration the haptic features. Our system augments haptic interaction in a simple manner to enhance the experience. The proposed system consists of two separate modules. While one module captures the depth map from a graphics pipeline of the target application, the other module calculates the haptic feedback force based on the captured depth map. We address efficient and effective ways of capturing and transferring depth map data for haptic rendering and present a working solution.