Sprite操作系统中的进程迁移

F. Douglis, J. Ousterhout
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引用次数: 171

摘要

本文描述了一个用于Sprite操作系统的进程迁移工具。为了提供位置透明的远程执行,Sprite为每个进程关联了一个特殊的主节点,该主节点在进程的整个生命周期中为进程提供内核服务。依赖于进程位置的系统调用被转发到进程的主节点。基于几个简单基准测试的性能测量表明,只要必须转发回的系统调用数量很少,使用主节点模型的远程执行是有效的;只要可以在不涉及主节点的情况下处理与文件系统相关的调用,情况似乎就是这样。基准测试还显示,迁移流程的成本可以从几分之一秒到许多秒不等;它主要由与进程相关联的脏虚拟内存页和文件块的数量决定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Process Migration in the Sprite Operating System
This paper describes a process migration facility for the Sprite operating system. In order to provide location-transparent remote execution, Sprite associates with each process a distinguished home node, which provides kernel services to the process throughout the process''s lifetime. System calls that depend on the location of a process are forwarded to the process''s home node. Performance measurements based on a few simple benchmarks show that remote execution using the home node model is efficient as long as the number of system calls that must be forwarded home is small; this appears to be the case as long as file-system-related calls can be handled without involving the home node. The benchmarks also show that the cost of migrating a process can vary from a fraction of a second to many seconds; it is determined primarily by the number of dirty virtual memory pages and file blocks associated with the process.
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