学习商业即兴创作的艺术

IF 4 4区 管理学 Q2 BUSINESS
E. Conforto, E. Rebentisch, D. Amaral
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引用次数: 13

摘要

本文讨论了一项关于产品开发项目中即兴创作的研究结果,以及管理者如何创造一个有利于即兴创作的团队环境。一般来说,临场发挥是在面对意外的问题或变化时创造和实施新的或未计划的解决方案的能力。它通常被视为一种自发的、直觉的、创造性的解决问题的行为。本文的作者研究了与产品开发、软件开发和软件项目实现中的即兴实践相关的项目和团队特征。他们发现需求发生极端变化(90%或更多变化)的项目比需求相对稳定(10%或更少变化)的项目多使用41%的即兴实践。这表明,更高水平的即兴创作(无论是有意还是无意)更有可能发生在具有流动和不稳定需求的项目中。基于研究结果,作者认为团队的即兴发挥能力可以得到发展和提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning the Art of Business Improvisation
This article discusses findings from a study on improvisation in product development projects and how managers can create a team environment conducive to improvisation. In general terms, improvisation is the ability to create and implement a new or an unplanned solution in the face of an unexpected problem or change. It is often seen as a spontaneous, intuitive, creative problem-solving behavior. The authors of this article examined project and team characteristics related to improvisation practices in product development, software development, and the implementation of software projects. They found that projects with extreme changes in requirements (90% or more changes) employed 41% more improvisation practices than projects that had relatively stable requirements (10% or fewer changes). This suggests that higher levels of improvisation, deliberate or not, are more likely to happen in projects that have fluid and unstable requirements. Based on the research findings, the authors believe that the capacity of a team to improvise can be developed and enhanced.
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来源期刊
CiteScore
3.30
自引率
2.40%
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