虚拟现实会议中化身的肢体语言作为交流状态提示:交互设计与实现的建议

Q1 Social Sciences
i-com Pub Date : 2022-04-01 DOI:10.1515/icom-2021-0038
Marco Kurzweg, Katrin Wolf
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引用次数: 1

摘要

传统的视频会议存在隐私问题,而虚拟会议尚未得到广泛应用。他们的沟通质量仍然缺乏可用性,重要的非语言沟通线索,如肢体语言,没有得到充分的体现。我们的目标是探索虚拟化身的肢体语言,以及如何使用它来指示与会者的交流状态。通过比较用户对化身行为的感知,我们发现跨性别的化身肢体语言可以作为沟通意愿的指示。我们得出了相应的肢体语言设计建议,并建议使用专注行为的化身作为默认的肢体语言,并通过化身的动作表示忙碌,如喝酒、打字或打电话。这些操作表明用户暂时忙于另一项任务,但仍在参加会议。当用户不可用时,他们的头像根本不应该显示,在长时间会议中断的情况下,用户的头像应该离开虚拟会议室。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Body Language of Avatars in VR Meetings as Communication Status Cue: Recommendations for Interaction Design and Implementation
Abstract While traditional videoconferencing causes privacy issues, virtual meetings are not yet widely used. Their communication quality still lacks usability and important non-verbal communication cues, such as body language, are underrepresented. We aim at exploring virtual avatars’ body language and how it can be used to indicate meeting attendees’ communication status. By comparing users’ perceptions of avatar behavior, we found that avatar body language across gender can be an indication of communication willingness. We derive resulting body language design recommendations and recommend using attentively behaving avatars as default body language and to indicate being busy through actions of the avatar, such as drinking, typing, or talking on a phone. These actions indicate that users are temporarily busy with another task, but still are attending the meeting. When users are unavailable, their avatars should not be displayed at all and in cases of longer meeting interruptions, the avatar of a user should leave the virtual meeting room.
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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