{"title":"“想象一下在儿童游戏中谈论政治”:任天堂《Splatoon 2》中的#BLM","authors":"David Mee, David Jackson","doi":"10.1177/14703572221090501","DOIUrl":null,"url":null,"abstract":"On Twitter and other established digital social networks, references to the Black Lives Matter movement almost doubled after George Floyd’s murder (see Giorgi et al., 2020, ‘Twitter corpus of the #blacklivesmatter movement and counter protests: 2013 to 2020’), alongside a similar rise in references to the counter-protest terms ‘All Lives Matter’ and ‘Blue Lives Matter’. Around the same time, the authors found online players of Splatoon 2 (Nintendo) expressing Black Lives Matter sentiments when using in-game design tools. These messages quickly disappeared in the game space to be replaced by longer-lived political content relating to LGBTQ+ activist sentiments and other non-political messaging. This visual essay provides documentation of memes captured by one of the authors between 6 and 14 March 2020 and discussion of their significance as data. The authors conclude that, despite being digital artefacts, Splatoon posts may be better understood using Cramer’s ‘What Is “Post-digital”’ (2014) reading with different characteristics from normal digital activism artefacts. The visual form attempts to underline the visual character of these post-digital artefacts, which contain no machine-readable textual content or metadata. Nevertheless, they represent a form of community discourse that is little examined and that the authors suggest should be documented and researched despite its awkward data structure.","PeriodicalId":51671,"journal":{"name":"Visual Communication","volume":null,"pages":null},"PeriodicalIF":1.2000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"‘Imagine talking about politics in a kids’ game’: Making sense of #BLM in Nintendo’s Splatoon 2\",\"authors\":\"David Mee, David Jackson\",\"doi\":\"10.1177/14703572221090501\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"On Twitter and other established digital social networks, references to the Black Lives Matter movement almost doubled after George Floyd’s murder (see Giorgi et al., 2020, ‘Twitter corpus of the #blacklivesmatter movement and counter protests: 2013 to 2020’), alongside a similar rise in references to the counter-protest terms ‘All Lives Matter’ and ‘Blue Lives Matter’. Around the same time, the authors found online players of Splatoon 2 (Nintendo) expressing Black Lives Matter sentiments when using in-game design tools. These messages quickly disappeared in the game space to be replaced by longer-lived political content relating to LGBTQ+ activist sentiments and other non-political messaging. This visual essay provides documentation of memes captured by one of the authors between 6 and 14 March 2020 and discussion of their significance as data. The authors conclude that, despite being digital artefacts, Splatoon posts may be better understood using Cramer’s ‘What Is “Post-digital”’ (2014) reading with different characteristics from normal digital activism artefacts. The visual form attempts to underline the visual character of these post-digital artefacts, which contain no machine-readable textual content or metadata. Nevertheless, they represent a form of community discourse that is little examined and that the authors suggest should be documented and researched despite its awkward data structure.\",\"PeriodicalId\":51671,\"journal\":{\"name\":\"Visual Communication\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2022-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Visual Communication\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/14703572221090501\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visual Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/14703572221090501","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
‘Imagine talking about politics in a kids’ game’: Making sense of #BLM in Nintendo’s Splatoon 2
On Twitter and other established digital social networks, references to the Black Lives Matter movement almost doubled after George Floyd’s murder (see Giorgi et al., 2020, ‘Twitter corpus of the #blacklivesmatter movement and counter protests: 2013 to 2020’), alongside a similar rise in references to the counter-protest terms ‘All Lives Matter’ and ‘Blue Lives Matter’. Around the same time, the authors found online players of Splatoon 2 (Nintendo) expressing Black Lives Matter sentiments when using in-game design tools. These messages quickly disappeared in the game space to be replaced by longer-lived political content relating to LGBTQ+ activist sentiments and other non-political messaging. This visual essay provides documentation of memes captured by one of the authors between 6 and 14 March 2020 and discussion of their significance as data. The authors conclude that, despite being digital artefacts, Splatoon posts may be better understood using Cramer’s ‘What Is “Post-digital”’ (2014) reading with different characteristics from normal digital activism artefacts. The visual form attempts to underline the visual character of these post-digital artefacts, which contain no machine-readable textual content or metadata. Nevertheless, they represent a form of community discourse that is little examined and that the authors suggest should be documented and researched despite its awkward data structure.
期刊介绍:
Visual Communication provides an international forum for the growing body of work in numerous interrelated disciplines. Its broad coverage includes: still and moving images; graphic design and typography; visual phenomena such as fashion, professional vision, posture and interaction; the built and landscaped environment; the role of the visual in relation to language, music, sound and action.