Q4 Arts and Humanities
Mirosław Wobalis
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引用次数: 0

摘要

本文将讨论电子游戏中管理玩家情感机制的相关问题。作者介绍并指出了研究人员关于情感及其在人类生活中的作用的主要发现,以及情感在艺术和电子游戏中的基本功能。游戏被描述为一种以人类(玩家)和机器(游戏)之间的交流反馈为特征的媒介,导致在游戏行为中出现强烈的情感冲动。本文引用并解读了关于玩电子游戏时情绪反应的研究,指出了情绪在游戏营销定位中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanizmy zarządzania emocjami w grach wideo
The article discusses issues related to the mechanisms of managing player emotions in video games. The author presents and indicates researchers’ main findings regarding emotions and their role in human life but also the basic functions of emotions in art and video games. Games are described as a medium characterized by communicative feedback between a human (player) and a machine (game), resulting in the occurrence of strong emotional impulses during the act of playing. The article refers to and interprets research on emotional reactions while playing video games and indicates the role of emotions in the marketing positioning of games.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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