{"title":"第一人称活动识别:他们对我做了什么?","authors":"M. Ryoo, L. Matthies","doi":"10.1109/CVPR.2013.352","DOIUrl":null,"url":null,"abstract":"This paper discusses the problem of recognizing interaction-level human activities from a first-person viewpoint. The goal is to enable an observer (e.g., a robot or a wearable camera) to understand 'what activity others are performing to it' from continuous video inputs. These include friendly interactions such as 'a person hugging the observer' as well as hostile interactions like 'punching the observer' or 'throwing objects to the observer', whose videos involve a large amount of camera ego-motion caused by physical interactions. The paper investigates multi-channel kernels to integrate global and local motion information, and presents a new activity learning/recognition methodology that explicitly considers temporal structures displayed in first-person activity videos. In our experiments, we not only show classification results with segmented videos, but also confirm that our new approach is able to detect activities from continuous videos reliably.","PeriodicalId":6343,"journal":{"name":"2013 IEEE Conference on Computer Vision and Pattern Recognition","volume":"116 1","pages":"2730-2737"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"287","resultStr":"{\"title\":\"First-Person Activity Recognition: What Are They Doing to Me?\",\"authors\":\"M. Ryoo, L. Matthies\",\"doi\":\"10.1109/CVPR.2013.352\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses the problem of recognizing interaction-level human activities from a first-person viewpoint. The goal is to enable an observer (e.g., a robot or a wearable camera) to understand 'what activity others are performing to it' from continuous video inputs. These include friendly interactions such as 'a person hugging the observer' as well as hostile interactions like 'punching the observer' or 'throwing objects to the observer', whose videos involve a large amount of camera ego-motion caused by physical interactions. The paper investigates multi-channel kernels to integrate global and local motion information, and presents a new activity learning/recognition methodology that explicitly considers temporal structures displayed in first-person activity videos. In our experiments, we not only show classification results with segmented videos, but also confirm that our new approach is able to detect activities from continuous videos reliably.\",\"PeriodicalId\":6343,\"journal\":{\"name\":\"2013 IEEE Conference on Computer Vision and Pattern Recognition\",\"volume\":\"116 1\",\"pages\":\"2730-2737\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"287\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE Conference on Computer Vision and Pattern Recognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPR.2013.352\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Conference on Computer Vision and Pattern Recognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPR.2013.352","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
First-Person Activity Recognition: What Are They Doing to Me?
This paper discusses the problem of recognizing interaction-level human activities from a first-person viewpoint. The goal is to enable an observer (e.g., a robot or a wearable camera) to understand 'what activity others are performing to it' from continuous video inputs. These include friendly interactions such as 'a person hugging the observer' as well as hostile interactions like 'punching the observer' or 'throwing objects to the observer', whose videos involve a large amount of camera ego-motion caused by physical interactions. The paper investigates multi-channel kernels to integrate global and local motion information, and presents a new activity learning/recognition methodology that explicitly considers temporal structures displayed in first-person activity videos. In our experiments, we not only show classification results with segmented videos, but also confirm that our new approach is able to detect activities from continuous videos reliably.