Geoquest troomag数字冒险路径:当科学是一个游戏

Giovanna Lucia Piangiamore, S. Maraffi, F. Sacerdoti, Tropomag WP3 Team
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引用次数: 0

摘要

游戏是一种强大的教育工具,能够让学生参与进来,保持他们的高度注意力,促进认知发展、发现、推理和思考。它也是一种有效的主动学习形式,可以巩固已获得的知识,并通过使用数字游戏的现实任务和即时反馈进行真实评估。我们的游戏学习实验侧重于科学传播的新方法和实践,目的是面对教育自然风险和气候变化的挑战。目的是在以学校为本的公民教育中,从团队建设的角度,激发思维、直觉和逻辑,促进学生自动选择良好的做法。技术工具的适当应用是下一代有意识交流的宝贵援助。为了测试我们的GeoQuest troomag数字冒险的有效性,并为在集成桌面游戏中实现故事叙述奠定基础,我们体验了计算机支持的协作学习教育。我们的气候变化角色扮演电子游戏探索了与地球磁场变化对大气可能产生的影响相关的现象。玩家可以在智能手机上体验虚拟冒险路线,并根据玩家选择的不同路线发展故事情节。因此,学生们不仅“只是为了好玩”,而且还积极参与他们的学习过程,并获得有关环境问题的新知识、技能和能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GEOQUEST TROPOMAG DIGITAL ADVENTURE PATH: WHEN SCIENCE IS A GAME
Game is a powerful educational tool able to involve students and keep their attention high, promoting cognitive development, discoveries, reasoning, and thinking. It is also an effective active form of learning which consolidates the acquired knowledge and carries out an authentic assessment through reality tasks and immediate feedback typical of the use of the digital games. Our gamy-learning experimentation focuses on new methods and practices of science communication, with the aim to face the challenge of educating about natural risks and climate change. The goal is to facilitate the automatic choice of good practices, by stimulating mind, intuition and logic in the perspective of team building in school-based civic education. The proper application of technological tools is a valuable aid for conscious communication for the next generation. A Computer Supported Collaborative Learning Education is experienced, in order to test the efficacy of our GeoQuest TROPOMAG digital adventure, and pave the ground for the implementation of the storytelling in an integrated table game. Our climate change role-playing videogame explores phenomena related to the possible effects of changes in the Earth's magnetic field on the atmosphere. The virtual adventure path is played on smartphones and follows alternative paths chosen by the players to develop the storytelling. As a result, students play not only “just for fun”, but also to actively participate in their learning process and acquisition of new knowledge, skills and competences in environmental issues.
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