搜索和救援游戏在一个循环

T. Lidbetter, Yifan Xie
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引用次数: 0

摘要

我们以第一作者最近推出的一款搜救游戏为例。一个或多个固定目标(例如受伤的徒步旅行者)隐藏在图形中。假定地形是危险的,这样当搜索图的任意给定顶点时,有一定的概率搜索会结束,否则以互补的{\em成功概率}继续搜索。搜索者搜索图的目的是以最大概率找到所有目标。这里,我们关注的是图形是循环的情况下的游戏。在只有一个目标的情况下,我们求解相等成功概率的博弈,以及一类不相等成功概率的博弈。对于多目标和等成功概率,给出了自适应搜索器的一个解和非自适应搜索器的一个特殊情况的解。我们还考虑了模型的连续版本,给出了自适应搜索器的完整解和非自适应情况下的近似最优解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Search and Rescue Game on a Cycle
We consider a search and rescue game introduced recently by the first author. An immobile target or targets (for example, injured hikers) are hidden on a graph. The terrain is assumed to dangerous, so that when any given vertex of the graph is searched, there is a certain probability that the search will come to an end, otherwise with the complementary {\em success probability} the search can continue. A Searcher searches the graph with the aim of finding all the targets with maximum probability. Here, we focus on the game in the case that the graph is a cycle. In the case that there is only one target, we solve the game for equal success probabilities, and for a class of games with unequal success probabilities. For multiple targets and equal success probabilities, we give a solution for an adaptive Searcher and a solution in a special case for a non-adaptive Searcher. We also consider a continuous version of the model, giving a full solution for an adaptive Searcher and approximately optimal solutions in the non-adaptive case.
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