构建社交游戏:从平台到产品

Reed Shaffner, Zach Shubert
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摘要

在这节课中,我们将介绍社交游戏开发的复杂性,包括它们运行的平台,以及扩展和管理一款实时游戏。虽然社交游戏乍一看似乎是基本的Flash实现,但现实是,要在几小时内将一款实时产品扩展到数百万用户,这是一项令人难以置信的挑战。在这次演讲中,你将了解到这些游戏在Zynga运行的基础,向第三方公开这些系统的计划,为游戏提供动力的数据和分析,最后我们将分享利用这些功能的下一代游戏的现场演示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building social games: from platform to product
In this session we will walk through the intricacies of social game development including the platform they run on all the way up to scaling and managing a live game. While social games may appear at first glance to be rudimentary Flash implementations, the reality is that there are incredibly exciting challenges associated with scaling a live product to millions of users in a matter of hours. In this talk you will learn about the foundation that these games run on at Zynga, plans to expose these systems to third parties, the data and analytics that power the games once live, and finally we will share live demonstrations of next generation games taking advantage of these capabilities.
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