哪种用户指南在VR中更有效?虚拟环境下用户引导学习效果研究

IF 0.9 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Shuqin Zhu, Xiaoping Che, Chenxin Qu, Hao Li, Siyuan Wang
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引用次数: 0

摘要

由于一些消费级虚拟现实设备的发布,虚拟现实(VR)最近变得流行起来。目前,VR技术已广泛应用于教育、娱乐等领域。然而,到目前为止,还没有统一的方法来教导用户如何在虚拟环境中进行交互。本研究通过三款互动内容从简单到复杂的VR游戏,探讨了引导形式对虚拟环境中用户体验和基本操作的影响。我们进行了一项用户研究(n=105),比较基于文本和图像的指导、基于视频的指导和交互式指导对用户体验和基本操作学习的影响。结果表明,交互式引导使用户更具沉浸感,特别是在涉及复杂交互的环境中。同时,在本研究中体现为心率变化的用户沉浸感也与用户的学习情况显著相关,可以作为一个指标来粗略估计用户的学习情况。这些发现强调用户引导形式作为虚拟现实体验的重要组成部分,可以直接影响用户体验和用户对虚拟环境中操作的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Which User Guidance Works Better in VR? A User Guidance Learning Effect Study in Virtual Environment
Virtual reality (VR) has become popular recently due to the release of several consumer-grade VR devices. At present, VR technology has been widely used in education, entertainment, and other fields. However, up to now, there is no unified method to teach users how to interact in the virtual environment. This work explores the impact of guidance forms on user experience and basic operations in virtual environments based on three VR games with interactive content ranging from simple to complex. We conducted a user study (n=105) to compare the impact of text-and-image-based guidance, video-based guidance, and interactive guidance on user experience and basic operational learning. The results show that interactive guidance makes users more immersive, especially in environments that involve complex interactions. At the same time, the user’s sense of immersion, which is reflected in the heart rate change in this study, is also significantly correlated with the user’s learning situation and can be used as an indicator to roughly estimate the user’s learning situation. These findings emphasize that user-guidance forms, as an important part of the virtual reality experience, can directly affect the user experience and the user’s learning of operations in the virtual environment.
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来源期刊
Scalable Computing-Practice and Experience
Scalable Computing-Practice and Experience COMPUTER SCIENCE, SOFTWARE ENGINEERING-
CiteScore
2.00
自引率
0.00%
发文量
10
期刊介绍: The area of scalable computing has matured and reached a point where new issues and trends require a professional forum. SCPE will provide this avenue by publishing original refereed papers that address the present as well as the future of parallel and distributed computing. The journal will focus on algorithm development, implementation and execution on real-world parallel architectures, and application of parallel and distributed computing to the solution of real-life problems.
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