从音频编解码器设计触觉编解码器的挑战和机遇

Xun Liu, M. Dohler, Toktam Mahmoodi, Hongbin Liu
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引用次数: 12

摘要

触觉通信允许长距离的物理交互,极大地补充了传统的通信手段,如音频和视频。然而,虽然视频和音频的标准编解码器已经建立,但触觉的标准编解码器却缺乏。这会导致供应商锁定,从而极大地限制了可扩展性,增加了成本,并阻碍了多传感器/执行器和多用户的高级使用场景。本文的目的是在触觉交互中引入一种新的理解和编码触觉信号的方法,即触觉。受各种音频编解码器的启发,我们为触觉编解码器开发了类似的方法。值得注意的是,我们证明了触觉和音频信号在时域和频域都是相似的,从而允许音频编码技术通过适当的调整来适应触觉编解码器。我们还提出了在未来的设计中应该考虑的音频和触觉信号之间的差异。此外,为了评估触觉编解码器的性能,我们提出了设计一个客观的质量度量来补充触觉平均意见分数(h-MOS)的潜在方向。我们希望,这将为设计和评估触觉编解码器打开大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Challenges and opportunities for designing tactile codecs from audio codecs
Haptic communications allow physical interaction over long distances and greatly complement conventional means of communications, such as audio and video. However, whilst standardized codecs for video and audio are well established, there is a lack of standardized codecs for haptics. This causes vendor lock-in and thereby greatly limits scalability, increases cost and prevents advanced usage scenarios with multi-sensors/actuators and multi-users. The aim of this paper is to introduce a new approach for understanding and encoding tactile signals, i.e. the sense of touch, among haptic interactions. Inspired by various audio codecs, we develop a similar methodology for tactile codecs. Notably, we demonstrate that tactile and audio signals are similar in both time and frequency domains, thereby allowing audio coding techniques to be adapted to tactile codecs with appropriate adjustments. We also present the differences between audio and tactile signals that should be considered in future designs. Moreover, in order to evaluate the performance of a tactile codec, we propose a potential direction of designing an objective quality metric which complements haptic mean opinion scores (h-MOS). This, we hope, will open the door for designing and assessing tactile codecs.
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