Adrián González-Casillas, Matthew J. Guzdial, Félix Ramos
{"title":"一个用词条件变分自编码器生成怪物轮廓的工具","authors":"Adrián González-Casillas, Matthew J. Guzdial, Félix Ramos","doi":"10.1609/aiide.v17i1.18915","DOIUrl":null,"url":null,"abstract":"A character’s appearance is crucial to communicating game mechanics to the audience. Creating a game character’s design is a time-consuming task and requires design knowledge, skills, and experience. Research on how an AI system might be able to support this design process is an underexplored area. In this work we present a prototype of a variational autoencoder-based creativity support tool that modifies game character silhouettes by using words to describe the design’s desired properties.","PeriodicalId":92576,"journal":{"name":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","volume":"359 1","pages":"237-239"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder\",\"authors\":\"Adrián González-Casillas, Matthew J. Guzdial, Félix Ramos\",\"doi\":\"10.1609/aiide.v17i1.18915\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A character’s appearance is crucial to communicating game mechanics to the audience. Creating a game character’s design is a time-consuming task and requires design knowledge, skills, and experience. Research on how an AI system might be able to support this design process is an underexplored area. In this work we present a prototype of a variational autoencoder-based creativity support tool that modifies game character silhouettes by using words to describe the design’s desired properties.\",\"PeriodicalId\":92576,\"journal\":{\"name\":\"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference\",\"volume\":\"359 1\",\"pages\":\"237-239\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1609/aiide.v17i1.18915\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v17i1.18915","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder
A character’s appearance is crucial to communicating game mechanics to the audience. Creating a game character’s design is a time-consuming task and requires design knowledge, skills, and experience. Research on how an AI system might be able to support this design process is an underexplored area. In this work we present a prototype of a variational autoencoder-based creativity support tool that modifies game character silhouettes by using words to describe the design’s desired properties.