运用格里姆斯塔模型设计和实施教育软件的经验

Sigmund Akselsen, Gunnar Hartvigsen, Kjell-Roald Langseth
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引用次数: 2

摘要

教育软件的目标是鼓励用户增加他在特定领域的知识。教学目标是通过高度的用户控制来实现的,他们对设计过程提出了严格的要求。教学设计师和计算机科学家需要一个共同的平台来构建教育软件。本文概述了用于设计和实现教育软件的grimstad模型。我们展示了一些使用了模型元素的项目的快照。该项目开发的模拟程序显示了在饲养驯鹿时需要考虑的重要问题。根据格里姆斯塔模型的实际应用和教师继续教育课程的经验,我们提出了对该模型的扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiences from the use of the Grimstad-model for design and implementation of educational software

The objective of educational software is to encourage the user to increase his knowledge of a specific domain. The pedagogical goals are achieved through a high degree of user control and they enforce heavy claims on the design process. A common platform for instructional designers and computer scientists to construct educational software is needed. This article outlines the Grimstad-model for design and implementation of educational software. We present some snapshots from a project in which elements of the model were used. The simulation program developed in the project shows important issues to consider when keeping reindeer. According to experiences gained from the practical use of the Grimstad-model and from giving teachers' further education courses, we propose extensions to the model.

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